“There was a feeling that Blizzard had essentially written a blank check to fund this game and that bred a sense of complacency within the team,” the artist said. “We were not working with any kind of urgency.” Making games was always hard. Making new franchises was even harder. And making a new franchise at a company full of perfectionists, with the pressure of surpassing World of Warcraft, with a team that was growing larger than any project in Blizzard’s history—well, that was proving to be impossible.

