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By the end of 2013, League of Legends had twenty-seven million active daily users and Valve’s DOTA 2 was the most played game on Steam, while companies like Warner Bros. and Electronic Arts had taken their own stabs at the MOBA genre and failed spectacularly. Blizzard was entering a market so crowded it was a fire hazard.
Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment
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