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Then came some bad news: In the fall of 2009, right after Blizzard delayed StarCraft II, Pardo called Team 5 for a meeting and told them that Battle.net needed extra help, so most of the team would be moving over there for the immediate future. Again it seemed like Team 5 was doomed, and Brode wondered if their little dream of making a digital Warcraft card game was over—but the Battle.net hiatus turned out to be the best thing that could have possibly happened to the project.
Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment
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