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But, as Adham had learned, Blizzard had an efficiency problem. Developers who had been at the company for decades were set in their ways, even if that meant working more slowly than their competitors. Weekly stand-up meetings that were ten minutes at other companies might take an hour at Blizzard. Sprints, or periods of time dedicated to completing a set amount of work, typically unfolded over a few weeks—at Blizzard, they could take three months. Even the most rudimentary company functions took extra time. Prospective employees would face months of silence after job interviews and then give ...more
Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment
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