Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
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An advertisement in PC Gamer magazine for the Warcraft II expansion would cement the incident in company history. Just above “Now Available,” alongside other laudatory phrases, it read: “It’s the reason we don’t have sex anymore!” —Actual quote from the wife of a tech support caller
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Blizzard had always tried to offer decent customer service—once, in the early days, Jesse McReynolds and Mike Morhaime himself had driven to a nearby customer’s house to debug a sound issue—but
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“I think Hearthstone’s story is a microcosm of Blizzard’s story,” said Jay Baxter. “We went from creating to churning.”
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seagull management: He would swoop down, poop on ideas, and then fly away.
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But not all were sad to be leaving this new incarnation of Blizzard. “I kind of feel like they gave me a parachute filled with money,” one colleague told Borger, “and kicked me out of a burning building.” She couldn’t help but agree.
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“Everyone said: ‘You worked for six years on this?’” said the person. “No, we worked for one year on this. We spent those other years on all the PvE stuff.”