Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
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Adham decided that anyone who didn’t play games wasn’t welcome at Silicon & Synapse. Prospective employees would be asked their favorite video games, then quizzed extensively to gauge their depth of knowledge.
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“You want your players right from the start to feel heroic and powerful,” he said.
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“Everything’s better with friends” had become one of the company’s core philosophies: there was nothing as thrilling as coordinating with a buddy to solve puzzles in The Lost Vikings or getting to declare that you were the office’s best Samurai Shodown II player. They all agreed: Dune II with multiplayer could be one of the best video games on the planet.
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In other words, Warcraft II had to be easy to learn, yet difficult to master.
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Less than a year into the job, Weir was fired for his poor performance. “This was a dream job for me, working at Blizzard,” Weir said. “I was absolutely crushed.” But Andy Weir wound up doing just fine. Two decades later, he published a novel called The Martian, the film adaptation of which would star Matt Damon and earn more than $630 million worldwide.