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“You get the fans you go after,” said Mary Kenney, author of the book Gamer Girls: 25 Women Who Built the Video Game Industry. “You can make games that appeal to women without having any women on your team, but you can’t make games that feel authentic, thoughtful, and reflective of women’s experiences without giving them the power to make or break creative decisions in production.”
Play Nice: The Rise, Fall, and Future of Blizzard Entertainment
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