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Kindle Notes & Highlights
Stories are an important source of cultural learning that help us make sense of the world.
Stories solve this problem. They provide a quick and easy way for people to acquire lots of knowledge in a vivid and engaging fashion.
Stories save time and hassle and give people the information they need in a way that’s easy to remember.
People are also less likely to argue against stories than against advertising claims.
It’s harder to argue with personal stories.
People don’t talk about Jared because they want to help Subway, but Subway still benefits because it is part of the narrative. Listeners learn about Jared, but they also learn about Subway along the way.
When trying to generate word of mouth, many people forget one important detail. They focus so much on getting people to talk that they ignore the part that really matters: what people are talking about.
There’s a big difference between people talking about content and people talking about the company, organization, or person that created that content.
The key, then, is to not only make something viral, but also make it valuable to the sponsoring company or organization. Not just virality but valuable virality.
Virality is most valuable when the brand or product benefit is integral to the story. When it’s woven so deeply into the narrative that people can’t tell the story without mentioning it.
Across dozens of transmission chains there were common patterns. Certain details were consistently left out and certain details were consistently retained.
Make sure your desired information is so embedded into the plot that people can’t tell the story without it.
Social influence helps all sorts of products and ideas catch on.
social epidemics are driven by the products and ideas themselves.
The same six principles, or STEPPS, drive things to catch on. Social Currency We share things that make us look good Triggers Top of mind, tip of tongue Emotion When we care, we share Public Built to show, built to grow Practical Value News you can use Stories Information travels under the guise of idle chatter
Social Currency Does talking about your product or idea make people look good? Can you find the inner remarkability? Leverage game mechanics? Make people feel like insiders? Triggers Consider the context. What cues make people think about your product or idea? How can you grow the habitat and make it come to mind more often? Emotion Focus on feelings. Does talking about your product or idea generate emotion? How can you kindle the fire? Public Does your product or idea advertise itself? Can people see when others are using it? If not, how can you make the private public? Can you create
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Regular people with regular products and ideas. But by harnessing the psychology of word of mouth, they were able to make their products and ideas succeed.