The Anxious Generation: How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness
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Earth’s flora and fauna evolved under the protective shield of the magnetosphere, which blocks or diverts most of the solar wind, cosmic rays, and other streams of harmful particles that bombard our planet.
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There was a widely shared sense of techno-optimism; these products made life easier, more fun, and more productive.
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Most of us would be happy to live in a world with no tobacco, but social media is far more valuable, helpful, and even beloved by many adults.
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The oldest members of Gen Z began puberty around 2009, when several tech trends converged: the rapid spread of high-speed broadband in the 2000s, the arrival of the iPhone in 2007, and the new age of hyper-viralized social media. The last of these was kicked off in 2009 by the arrival of the “like” and “retweet” (or “share”) buttons, which transformed the social dynamics of the online world. Before 2009, social media was most useful as a way to keep up with your friends, and with fewer instant and reverberating feedback functions it generated much less of the toxicity we see today.[12]
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fourth trend began just a few years later, and it hit girls much harder than boys: the increased prevalence of posting images of oneself, after smartphones added front-facing cameras (2010) and Facebook acquired Instagram (2012), boosting its popularity.
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They spent far less time playing with, talking to, touching, or even making eye contact with their friends and families, thereby reducing their participation in embodied social behaviors that are essential for successful human development.
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My central claim in this book is that these two trends—overprotection in the real world and underprotection in the virtual world—are the major reasons why children born after 1995 became the anxious generation.
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When I talk about the “real world,” I am referring to relationships and social interactions characterized by four features that have been typical for millions of years: They are embodied, meaning that we use our bodies to communicate, we are conscious of the bodies of others, and we respond to the bodies of others both consciously and unconsciously. They are synchronous, which means they are happening at the same time, with subtle cues about timing and turn taking. They involve primarily one-to-one or one-to-several communication, with only one interaction happening at a given moment. They ...more
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My family is very much real world, even though we use FaceTime, texting, and email to keep in touch. Conversely, a relationship between two scientists in the 18th century who knew each other only from an exchange of letters was closer to a virtual relationship. The key factor is the commitment required to make relationships work. When people are raised in a community that they cannot easily escape, they do what our ancestors have done for millions of years: They learn how to manage relationships, and how to manage themselves and their emotions in order to keep those precious relationships ...more
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Greg thought that universities were somehow teaching students to engage in cognitive distortions such as catastrophizing, black-and-white thinking, and emotional reasoning, and that this could actually be causing students to become depressed and anxious.
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But by 2017 it had become clear that the rise of depression and anxiety was happening in many countries, to adolescents of all educational levels, social classes, and races.
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Eventually, America banned those machines, inconveniencing adult smokers, who then had to purchase cigarettes from a store clerk who could verify their age.
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No smartphones before high school.
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No social media before 16.
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Phone-free schools.
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Far more unsupervised play and childhood independence.
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Here is Epictetus, in the first century CE, lamenting the human tendency to let others control our emotions: If your body was turned over to just anyone, you would doubtless take exception. Why aren’t you ashamed that you have made your mind vulnerable to anyone who happens to criticize you, so that it automatically becomes confused and upset?
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Even those who are rarely mentioned or criticized, and who simply scroll through a bottomless feed featuring the doings, rantings, and goings-on of other people, will appreciate Marcus Aurelius’s advice to himself, in the second century CE: Don’t waste the rest of your time here worrying about other people—unless it affects the common good. It will keep you from doing anything useful. You’ll be too preoccupied with what so-and-so is doing, and why, and what they’re saying, and what they’re thinking, and what they’re up to, and all the other things that throw you off and keep you from focusing ...more
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In Sum Between 2010 and 2015, the social lives of American teens moved largely onto smartphones with continuous access to social media, online video games, and other internet-based activities. This Great Rewiring of Childhood, I argue, is the single largest reason for the tidal wave of adolescent mental illness that began in the early 2010s. The first generation of Americans who went through puberty with smartphones (and the entire internet) in their hands became more anxious, depressed, self-harming, and suicidal. We now call that generation Gen Z, in contrast to the millennial generation, ...more
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Daniel Dantas
I think the "reporting is easier" and "less social bias against issues" are thrown away as possibilities too quickly. I think that they glide over the "other countries may not have the same problem" too quickly.
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In Sum Human childhood is very different from that of any other animal. Children’s brains grow to 90% of full size by age 5, but then take a long time to configure themselves. This slow-growth childhood is an adaptation for cultural learning. Childhood is an apprenticeship for learning the skills needed for success in one’s culture. Free play is as essential for developing social skills, like conflict resolution, as it is for developing physical skills. But play-based childhoods were replaced by phone-based childhoods as children and adolescents moved their social lives and free time onto ...more
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Daniel Dantas
I don't think there's as much difference between play and phone, in attunement, performativeness, bad examples, etc, as the text implies
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In Sum The human brain contains two subsystems that put it into two common modes: discover mode (for approaching opportunities) and defend mode (for defending against threats). Young people born after 1995 are more likely to be stuck in defend mode, compared to those born earlier. They are on permanent alert for threats, rather than being hungry for new experiences. They are anxious. All children are by nature antifragile. Just as the immune system must be exposed to germs, and trees must be exposed to wind, children require exposure to setbacks, failures, shocks, and stumbles in order to ...more
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Daniel Dantas
The discover vs. defend reminded me of growth vs. fixed mindset I found this section more convincing than the previous sections
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In Sum Early puberty is a period of rapid brain rewiring, second only to the first few years of life. Neural pruning and myelination are occurring at a very rapid rate, guided by the adolescent’s experiences. We should be concerned about those experiences and not let strangers and algorithms choose them. Safetyism is an experience blocker. When we make children’s safety a quasi-sacred value and don’t allow them to take any risks, we block them from overcoming anxiety, learning to manage risk, and learning to be self-governing, all of which are essential for becoming healthy and competent ...more
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In Sum In this chapter I described the four foundational harms of the phone-based childhood. These are profound changes to childhood caused by the rapid technological shift of the early 2010s. Each one is foundational because it affects the development of multiple social, emotional, and cognitive abilities. The sheer amount of time that adolescents spend with their phones is staggering, even compared with the high levels of screen time they had before the invention of the iPhone. Studies of time use routinely find that the average teen reports spending more than seven hours a day on ...more
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Daniel Dantas
It's not clear that these complaints are phone specific. I've heard various versions of many of these complaints over the years with non-phone causes He is overly skeptical of benefits, but accepts anything that shows issues
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In Sum Social media harms girls more than boys. Correlational studies show that heavy users of social media have higher rates of depression and other disorders than light users or nonusers. The correlation is larger and clearer for girls: Heavy users are three times as likely to be depressed as nonusers. Experimental studies show that social media use is a cause, not just a correlate, of anxiety and depression. When people are assigned to reduce or eliminate social media for three weeks or more, their mental health usually improves. Several “quasi-experiments” show that when Facebook came to ...more
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In Sum
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Like girls, boys got more depressed and anxious in the early 2010s, in many countries. Unlike girls, boys experienced a slow decline since the 1970s in achievement and engagement in school, work, and family life. Boys and young men withdrew much of their time and effort from the physical world (which was increasingly opposed to unsupervised play, exploration, and risk-taking) and invested it in the rapidly expanding virtual world. Boys are at greater risk than girls of “failure to launch.” They are more likely to become young adults who are “Not in Education, Employment, or Training.” Some ...more
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Daniel Dantas
It's not clear that this section is due to phones rather than safetyism The section on video games doesn't make a clear case against them (which I don't think it tries to) The section on anomie seems like a just-so story rather than anything rigorous
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In Sum When people see morally beautiful actions, they feel as though they have been lifted up—elevated on a vertical dimension that can be labeled divinity. When people see morally repulsive actions, they feel as though they have been pulled downward, or degraded. A phone-based life generally pulls people downward. It changes the way we think, feel, judge, and relate to others. It is incompatible with many of the behaviors that religious and spiritual communities practice, some of which have been shown to improve happiness, well-being, trust, and group cohesion, according to researchers such ...more
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Daniel Dantas
a lot of these issues don't seem phone-specific
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In Sum Governments at all levels need to change policies that are harming adolescent mental health and support policies that would improve it. In the United States, governments at the state and local level are partly responsible for the overprotection of children in the real world (via vast overreach of vague neglect laws), and the federal government is partly responsible for the underprotection of children in the virtual world (by passing an ineffective law in 1998 and failing to update it as the dangers of life online became more apparent). To correct underprotection online, national and ...more
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In Sum U.S. middle and high schools have seen an increase in mental illness and psychological suffering among their students since the early 2010s. Many are implementing a variety of policies in response. There is a Polynesian expression: “Standing on a whale, fishing for minnows.” Sometimes what you are looking for is right there, underfoot, and it is better than anything you could find by looking farther away. I suggested two potential whales that schools can implement right away, with little or no additional money: going phone-free, and becoming more play-full. Most schools say they ban ...more
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In Sum Being a parent is always a challenge, and it has become far more challenging in our era of rapid social and technological change. However, there is a lot that parents can do to become better “gardeners”—those who create a space in which their children can learn and grow—in contrast to “carpenters” who try to mold and shape their children directly. If you do one thing to be a better gardener in the real world, it should be to give your children far more unsupervised free play, of the sort you probably enjoyed at that age. That means giving them a longer and better play-based childhood, ...more
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In part 4, I offered dozens of suggestions, but the four foundational reforms are:
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No smartphones before high school No social media before 16 Phone-free schools Far more unsupervised play and childhood independence