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The Anxious Generation: How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness
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February 21 - May 5, 2025
world. Children need a great deal of free play to thrive. It’s an imperative that’s evident across all mammal species.
The first is that they are not in denial.
they want to bring about systemic change to create a more just and caring world,
adept at organizing to do so
The Righteous Mind, lays out my own research on the evolved psychological
cognitive distortions such as catastrophizing, black-and-white thinking, and emotional reasoning,
cognitive distortions
the balance of joy and fear that she was ready for at that moment. By repeatedly
(such as climbing trees or playground structures), high speed (such as swinging, or going down fast slides), dangerous tools (such as hammers and drills), dangerous elements (such as experimenting with fire), rough-and-tumble play (such as wrestling), and disappearing (hiding, wandering away, potentially getting lost or separated).
touch, hug, and wrestle.
by the 2010s many working-class parents had moved toward concerted cultivation parenting, including a high level of protection from risk.[37]
Stay away from other people’s children. Don’t talk to them; don’t discipline them if they are misbehaving; don’t get involved. But when adults step away and stop helping each other to raise children, parents find themselves on their own. Parenting becomes harder, more fear-ridden, and more time consuming, especially for women, as we saw in figure 3.8. Furedi offered an important qualification
Subsequent brain development, therefore, is not about overall growth but about the selective pruning of neurons and synapses,
The rapid deterioration of mental health, however, did not begin until the early 2010s
“alone together.”) Are
communities require rituals to signify shifts in people’s status.
the progress that many societies have made to reduce sexual violence and harassment in the real world is being counteracted by the facilitation of harassment and exploitation by companies that put profits above the privacy and safety of their users.
2015, many boys found themselves exposed to a level of stimulation and attention extraction that had been unimaginable just 15 years earlier.
7% of adolescent boys can be classified as having “internet gaming disorder.”
impose a large opportunity cost; they take up an enormous amount of time.
Unlike free play in the real world, most video games give no practice in the skills of self-governance.
“friendship recession”