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The Anxious Generation: How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness
Started reading
July 30, 2024
Gen Z became the first generation in history to go through puberty with a portal in their pockets that called them away from the people nearby and into an alternative universe that was exciting, addictive, unstable, and—as I will show—unsuitable for children and adolescents. Succeeding socially in that universe required them to devote a large part of their consciousness—perpetually—to managing what became their online brand.
They spent far less time playing with, talking to, touching, or even making eye contact with their friends and families, thereby reducing their participation in embodied social behaviors that are essential for successful human development.
There’s a second plotline here: the well-intentioned and disastrous shift toward overprotecting children and restricting their autonomy in the real world.
My central claim in this book is that these two trends—overprotection in the real world and underprotection in the virtual world—are the major reasons why children born after 1995 became the anxious generation.
When people are raised in a community that they cannot easily escape, they do what our ancestors have done for millions of years: They learn how to manage relationships, and how to manage themselves and their emotions in order to keep those precious relationships going.
People don’t get depressed when they face threats collectively; they get depressed when they feel isolated, lonely, or useless.
“free play” as “activity that is freely chosen and directed by the participants and undertaken for its own sake, not consciously pursued to achieve ends that are distinct from the activity itself.”8 Physical play, outdoors and with other children of mixed ages, is the healthiest, most natural, most beneficial sort of play. Play with some degree of physical risk is essential because it teaches children how to look after themselves and each other.9 Children can only learn how to not get hurt in situations where it is possible to get hurt, such as wrestling with a friend, having a pretend sword
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A key feature of free play is that mistakes are generally not very costly. Everyone is clumsy at first, and everyone makes mistakes every day. Gradually, from trial and error, and with direct feedback from playmates, elementary school students become ready to take on the greater social complexity of middle school. It’s not homework that gets them ready, nor is it classes on handling their emotions. Such adult-led lessons may provide useful information, but information doesn’t do much to shape a developing brain. Play does. This relates to a key CBT insight: Experience, not information, is the
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A play-based childhood is one in which kids spend the majority of their free time playing with friends in the real world as I defined it in the introduction: embodied, synchronous, one-to-one or one-to-several, and in groups or communities where there is some cost to join or leave so people invest in relationships. This is how childhood was among hunter-gatherers,
Even if the content on these sites could somehow be filtered effectively to remove obviously harmful material, the addictive design of these platforms reduces the time available for face-to-face play in the real world. The reduction is so severe that we might refer to smartphones and tablets in the hands of children as experience blockers. Of course, a smartphone opens up worlds of new possible experiences, including video games (which are forms of play) and virtual long-distance friendships. But this happens at the cost of reducing the kinds of experiences humans evolved for and that they
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Life on the platforms forces young people to become their own brand managers, always thinking ahead about the social consequences of each photo, video, comment, and emoji they choose. Each action is not necessarily done “for its own sake.” Rather, every public action is, to some degree, strategic. It is, in Peter Gray’s phrase, “consciously pursued to achieve ends that are distinct from the activity itself.” Even for kids who never post anything, spending time on social media sites can still be harmful because of the chronic social comparison, the unachievable beauty standards, and the
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With notifications constantly pinging and interrupting, some parents attend to their smartphones more than to their children, even when they are playing together.
As children get older, they go beyond turn taking to find joy in perfect synchrony, doing the same thing at the same time as their partner. Girls especially come to delight in singing songs together, jumping rope together, or playing rhyming and clapping games (such as pat-a-cake) in which high-speed hand motions are perfectly matched between the partners while high-speed nonsense songs are sung at the same time. Such games have no explicit goal or way to win. They are pleasurable because they use the ancient power of synchrony to create communion between unrelated people.
Synchronous, face-to-face, physical interactions and rituals are a deep, ancient, and underappreciated part of human evolution. Adults enjoy them, and children need them for healthy development. Yet the major social media platforms draw children into endless hours of asynchronous interaction, which can become more like work than play.
Social media platforms are therefore the most efficient conformity engines ever invented.
But in a phone-based childhood, children are plunged into a whirlpool of adult content and experiences that arrive in no particular order. Identity, selfhood, emotions, and relationships will all be different if they develop online rather than in real life. What gets rewarded or punished, how deep friendships become, and above all what is desirable—all of these will be determined by the thousands of posts, comments, and ratings that the child sees each week. Any child who spends her sensitive period as a heavy user of social media will be shaped by the cultures of those sites.
Conversely, people (and dogs) who are chronically in defend mode are more defensive and anxious, and they have only rare moments of perceived safety. They tend to see new situations, people, and ideas as potential threats, rather than as opportunities. Such chronic wariness was adaptive in some ancient environments, and may still be today for children raised in unstable and violent settings. But being stuck in defend mode is an obstacle to learning and growth in the physically safe environments that surround most children in developed nations today.
Researchers who study children at play have concluded that the risk of minor injuries should be a feature, not a bug, in playground design.
“keep them as safe as necessary, not as safe as possible.”
For social development they need to learn the art of friendship, which is embodied; friends do things together, and as children they touch, hug, and wrestle. Mistakes are low cost, and can be rectified in real time. Moreover, there are clear embodied signals of this rectification, such as an apology with an appropriate facial expression. A smile, a pat on the back, or a handshake shows everyone that it’s okay, both parties are ready to move on and continue playing, both are developing their skills of relationship repair. In contrast, as young people move their social relationships online,
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Brain researchers say, “Neurons that fire together, wire together,”1 meaning that activities that repeatedly activate a constellation of neurons cause those neurons to connect more closely. If a child goes through puberty doing a lot of archery, or painting, or video games, or social media, those activities will cause lasting structural changes in the brain, especially if they are rewarding. This is how cultural experience changes the brain, producing a young adult who feels American instead of Japanese, or who is habitually in discover mode as opposed to defend mode.
There were two interesting twists in their findings. The first was that bad was stronger than good, as is almost always the case in psychology.55 Depression was significantly more contagious than happiness or good mental health. The second twist was that depression spread only from women. When a woman became depressed, it increased the odds of depression in her close friends (male and female) by 142%. When a man became depressed, it had no measurable effect on his friends.
One of the most widely noted traits of Gen Z is that they are not doing as much of the bad stuff that teenagers used to do. They drink less alcohol, have fewer car accidents, and get fewer speeding tickets. They have far fewer physical fights or unplanned pregnancies.24 These are, of course, wonderful trends—nobody wants more car accidents. But because the rate of change for so many risky behaviors has been so rapid, I also look at these trends with concern.
one of the most beneficial parts of free play is that kids must act as legislators (who jointly make up the rules) and as judges and juries (who jointly decide what to do when rules appear to be violated). In most multiplayer video games, all of that is done by the platform. Unlike free play in the real world, most video games give no practice in the skills of self-governance.
There is a hole, an emptiness in us all, that we strive to fill. If it doesn’t get filled with something noble and elevated, modern society will quickly pump it full of garbage. That has been true since the beginning of the age of mass media, but the garbage pump got 100 times more powerful in the 2010s.
There is a “God-shaped hole” in every human heart. Or, at least, many people feel a yearning for meaning, connection, and spiritual elevation. A phone-based life often fills that hole with trivial and degrading content. The ancients advised us to be more deliberate in choosing what we expose ourselves to.
The Let Grow Project is another activity that seems to reduce anxiety. It is a homework assignment that asks children to “do something they have never done before, on their own,” after reaching agreement with their parents as to what that is. Doing projects increases children’s sense of competence while also increasing parents’ willingness to trust their children and grant them more autonomy.