Kenneth Bernoska

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In theory, programming a computer to play chess is easy: if you let a chess program’s search algorithms run for an indefinite amount of time, then all positions can be solved by brute force. “There is a well-understood algorithm to solve chess,” Campbell told me. “I could probably write the program in half a day that could solve the game if you just let it run long enough.” In practice, however, “it takes the lifetime of the universe to do that,” he lamented.
The Signal and the Noise: Why So Many Predictions Fail-but Some Don't
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