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We’ve learned that gameplay is the direct emotional opposite of depression: it’s an invigorating rush of activity, combined with an optimistic sense of our own capability (Fix #2: Activate extreme positive emotions). That’s why games can put us in a positive mood when everything else fails—when we’re angry, when we’re bored, when we’re anxious, when we’re lonely, when we’re hopeless, or when we’re aimless.
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
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