Reality Is Broken: Why Games Make Us Better and How They Can Change the World
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Kindle Notes & Highlights
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Playing with real-life friends and family is better than playing alone all the time, or with strangers.
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A handy rule of thumb: try to make half of your gaming social.
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Playing face-to-face with friends and family beats playing with them online.
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Cooperative gameplay, overall, has more benefits than competitive gameplay.
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Creative games have special positive impacts.
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The Art of Game Design by Jesse Schell, Challenges for Game Designers by Brenda Brathwaite, Game Design Workshop by Tracy Fullerton,
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Level Up! The Guide to Great Videogame Design by Scott Rogers, and Game Programming for Teens by Maneesh Sethi. Additional online resources can be found at www.gamasutra.com.
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Any game that makes you feel bad is no longer a good game for you to play.
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http://meta.wikimedia.org/wiki/List_of_largest_wikis.
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In 2009, the annual spending on games in the United States was $25.3 billion; in the United Kingdom, it was £3.8 billion; in Germany, 3.7 billion euros; and in France, 3.6 billion euros. “Newzoo Games Market Report.”
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“The Best Videogames in the History of Humanity,” an extraordinary compilation of greatest-games lists compiled by J. J. McCullough, can be found at http://www.filibustercartoons.com/games.htm.
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