More on this book
Community
Kindle Notes & Highlights
To experience real meaning, we don’t have to contribute something of real value. We just have to be given the opportunity to contribute at all.
We, as designers, are not telling, we’re not showing, we’re informing the doing—the actions that players engage in and the feats they undergo.”
First, the game’s story needs to become a collective context for action—shared by other players, not just an individual experience.
And second, the actions that players take inside the collective context need to feel like service: every effort by one player must ultimately benefit all the other players.