The Design of Everyday Things by Donald A. NormanDon't Make Me Think by Steve KrugUniversal Principles of Design by William LidwellThe Elements of User Experience by Jesse James GarrettAbout Face 3 by Alan Cooper
UX books
1st out of 69 books — 122 voters
The Design of Everyday Things by Donald A. NormanDon't Make Me Think by Steve KrugThe Elements of User Experience by Jesse James Garrett100 Things Every Designer Needs to Know about People by Susan M. WeinschenkAbout Face 3 by Alan Cooper
Must Read UX Books
1st out of 45 books — 91 voters

A Short History of Nearly Everything by Bill BrysonA Brief History of Time by Stephen HawkingCosmos by Carl SaganThe Selfish Gene by Richard DawkinsGuns, Germs, and Steel by Jared Diamond
Best Science Books - Non-Fiction Only
90th out of 1,508 books — 3,307 voters
The Art of Game Design by Jesse SchellA Theory of Fun for Game Design by Raph KosterThe Design of Everyday Things by Donald A. NormanRules of Play by Katie SalenEducational Game Design Fundamentals by George Kalmpourtzis
Books Game Designers Should Read
3rd out of 93 books — 115 voters

Peopleware by Tom DeMarcoThe Pragmatic Programmer by Andy HuntThe Mythical Man Month by Frederick P. Brooks Jr.The Design of Everyday Things by Donald A. NormanDon't Make Me Think by Steve Krug
Fog Creek Software Management Training Program
4th out of 117 books — 75 voters
Don't Make Me Think, Revisited by Steve KrugThe Design of Everyday Things by Donald A. NormanEducational Game Design Fundamentals by George KalmpourtzisThe Elements of User Experience by Jesse James GarrettJust Enough Research by Erika Hall
The Only UX Reading List Ever
2nd out of 85 books — 46 voters

Design Basics Index by Jim KrauseThe Design of Everyday Things by Donald A. NormanThe Elements of Typographic Style by Robert BringhurstEducational Game Design Fundamentals by George KalmpourtzisThe Zen of CSS Design by Dave Shea
Best Design Books
2nd out of 120 books — 86 voters
The Design of Everyday Things by Donald A. NormanEducational Game Design Fundamentals by George KalmpourtzisUniversal Principles of Design by William LidwellDon't Make Me Think by Steve KrugAbout Face 3 by Alan Cooper
The Best in UX
1st out of 21 books — 27 voters

Explosive Growth by Cliff LernerThe Lean Startup by Eric RiesThe Hard Thing About Hard Things by Ben HorowitzHooked by Nir   EyalSprint by Jake Knapp
Books for Product Managers
9th out of 58 books — 63 voters
The Hunger Games by Suzanne CollinsHarry Potter and the Order of the Phoenix by J.K. RowlingTo Kill a Mockingbird by Harper LeePride and Prejudice by Jane AustenTwilight by Stephenie Meyer
Best Books Ever
4710th out of 49,244 books — 194,784 voters

The Invisible Game by Zoltan AndrejkovicsEducational Game Design Fundamentals by George KalmpourtzisHomo Ludens by Johan HuizingaRules of Play by Katie SalenThe Visual Display of Quantitative Information by Edward R. Tufte
50 Books for Everyone in the Game Industry
8th out of 68 books — 52 voters
Don't Make Me Think by Steve KrugThe Design of Everyday Things by Donald A. NormanInformation Architecture for the World Wide Web by Peter MorvilleWeb Form Design by Luke WroblewskiTrain of Thoughts by John C. Lenker Jr.
Books about web design
2nd out of 18 books — 22 voters

How to Win Friends and Influence People by Dale CarnegieInfluence by Robert B. CialdiniThe Lean Startup by Eric RiesThinking, Fast and Slow by Daniel KahnemanThe Personal MBA by Josh Kaufman
The Personal MBA - 99 Best Business Books
40th out of 129 books — 188 voters
The Design of Everyday Things by Donald A. NormanUnderstanding Comics by Scott McCloudThe Ecological Approach to Visual Perception by James J. GibsonA Pattern Language by Christopher W. AlexanderVisualizing Data by Ben Fry
Information Experience Design Reading List
1st out of 42 books — 7 voters

Code Complete by Steve McConnellThe Pragmatic Programmer by Andy HuntThe Mythical Man-Month by Frederick P. Brooks Jr.The Design of Everyday Things by Donald A. NormanCode Reviews 101 by Giuliana Carullo
Coding Horror: Recommended Reading for Developers
4th out of 22 books — 15 voters
The Design of Everyday Things by Donald A. NormanDon't Make Me Think by Steve KrugType Matters! by Jim WilliamsLean UX by Jeff GothelfWabi-Sabi by Leonard Koren
New designer reading list
1st out of 12 books — 5 voters

Freakonomics by Steven D. LevittStiff by Mary RoachA Short History of Nearly Everything by Bill BrysonGuns, Germs, and Steel by Jared DiamondBlink by Malcolm Gladwell
Interesting and Readable NonFiction
162nd out of 1,375 books — 643 voters
Swipe to Unlock by Parth DetrojaCracking the PM Interview by Gayle Laakmann McDowellDecode and Conquer by Lewis C. LinHooked by Nir   EyalGrowth Hacker Marketing by Ryan Holiday
PM Interview Prep Books
6th out of 14 books — 9 voters

The First 100 Days of Your Book by Joel StaffordThe Art of Startup Fundraising by Alejandro CremadesInspired by Marty CaganSteve Jobs by J.T. OwensCrossing the Chasm by Geoffrey A. Moore
Essential Reading for Clever Product People
17th out of 78 books — 82 voters
The Design of Everyday Things by Donald A. NormanDesigning for People by Henry DreyfussEnvisioning Information by Edward R. TufteInterface Culture by Steven JohnsonDesign Research by Brenda Laurel
Adaptive Path Reading List
1st out of 25 books — 2 voters

The Pocket Universal Principles of Design by William LidwellThe Design of Everyday Things by Donald A. NormanDon't Make Me Think, Revisited by Steve KrugVisual Display of Quantitative Data by N.D. Lewis
Top Design Books for MDE
2nd out of 4 books — 2 voters
To Kill a Mockingbird by Harper LeeSiddhartha by Hermann Hesse1984 by George OrwellBeing and Time by Martin HeideggerThe Man Without Qualities by Robert Musil
The Book Bucket "Top 10 Books" Challenge Compilation
336th out of 1,092 books — 497 voters

The Design of Everyday Things by Donald A. NormanWhen Digital Becomes Human by Steven Van BelleghemThe Product Manager's Survival Guide by Steven HainesCrossing the Chasm by Geoffrey A. MooreThe Innovator's Dilemma by Clayton M. Christensen
Product Management
1st out of 9 books — 3 voters
Emotional Design by Donald A. NormanThe Design of Everyday Things by Donald A. NormanDon't Make Me Think by Steve KrugUniversal Principles of Design by William Lidwell100 Things Every Designer Needs to Know about People by Susan M. Weinschenk
10 Books for User Experience Designers
1st out of 12 books — 3 voters

Walden by Henry David ThoreauVeronika Decides to Die by Paulo CoelhoThe River Why by David James DuncanDavid and Goliath by Malcolm GladwellCivilization by Niall Ferguson
Billy Pickett-Petrovitch Book Club List
8th out of 11 books — 4 voters
Show Your Work! by Austin KleonSteal Like an Artist by Austin KleonThe Language of Graphic Design by Richard   PoulinThe Design of Everyday Things by Donald A. NormanPicture This by Molly Bang
Most Inspiring Design Books
4th out of 20 books — 14 voters

The Martian by Andy WeirWhat I Talk About When I Talk About Running by Haruki MurakamiThe Five Dysfunctions of a Team by Patrick LencioniThe Design of Everyday Things by Donald A. NormanThinking, Fast and Slow by Daniel Kahneman
Asana's Ultimate Summer Reading
4th out of 19 books — 4 voters
The Pragmatic Programmer by Andy HuntCode Complete by Steve McConnellThe Mythical Man-Month by Frederick P. Brooks Jr.Don't Make Me Think by Steve KrugPeopleware by Tom DeMarco
Recommended Reading for Developers
6th out of 12 books — 3 voters

At Home by Bill BrysonAlone Together by Sherry TurkleWolf Hall by Hilary MantelThe Beginning of Infinity by David DeutschThe Rational Optimist by Matt Ridley
KiwiFoo Camp 2012 Recommendations
7th out of 65 books — 11 voters
To Kill a Mockingbird by Harper LeeHarry Potter and the Sorcerer's Stone by J.K. RowlingPride and Prejudice by Jane AustenThe Diary of a Young Girl by Anne Frank1984 by George Orwell
Books That Everyone Should Read At Least Once
4509th out of 21,671 books — 96,013 voters

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