Michelle's Empty Nest Michelle's Empty Nest’s Comments (group member since Sep 26, 2022)


Michelle's Empty Nest’s comments from the Game Night group.

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Jul 14, 2025 01:09AM

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Jul 13, 2025 04:05PM

158004 🕹 🎮 👾 Week 28: July 14, 2025 ~ The Sims 👾 🎮 🕹





The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.


The games in the Sims series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and console versions which introduced this gameplay style). The player creates virtual people called "Sims", places them in houses, and helps direct their moods and satisfy their desires. Players can either place their Sims in pre-constructed homes or build them themselves. Each successive expansion pack and game in the series augmented what the player could do with their Sims.


The Sims series is part of the larger Sim series, started by SimCity in 1989.


Game designer Will Wright was inspired to create a "virtual doll house" after losing his home during the Oakland firestorm of 1991 and subsequently rebuilding his life. Replacing his home and his other possessions made him think about adapting that life experience into a game. When Wright initially took his ideas to the Maxis board of directors, they were skeptical and gave little support or financing for the game. The directors at Electronic Arts, which bought Maxis in 1997, were more receptive—SimCity had been a great success for them, and they foresaw the possibility of building a strong Sim franchise.


Wright has stated that The Sims was meant as a satire of U.S. consumer culture. Wright took ideas from the 1977 architecture and urban design book A Pattern Language, American psychologist Abraham Maslow's 1943 paper, A Theory of Human Motivation, and his hierarchy of needs, and Charles Hampden-Turner's Maps of the Mind to develop a model for the game's artificial intelligence.


The Sims was the first game in the series. Developed by Maxis and published by Electronic Arts, it was released for Microsoft Windows on February 4, 2000. The game used dimetric projection and featured open-ended simulation of the daily activities of one or more virtual people ("Sims") in a suburban area near SimCity. Seven expansion packs and two deluxe editions with exclusive content were released. It was repackaged in several different formats, and different versions of it were released on several different platforms. By March 22, 2002, The Sims had sold more than 6.3 million copies worldwide, surpassing Myst as the best-selling PC game in history at the time. The original game, all seven expansion packs, and the two deluxe edition content packs constitute the first generation of the PC release. Maxis developed all PC releases. By February 2005, the game had shipped 16 million copies worldwide


Complete ONE of the following:

🕹 Read a book published in the 2000s {2000 - 2009}.
🕹 Read a book where something is destroyed by fire.
🕹 Read a book where the MC gets married and/or has a baby.
🕹 Read a book where a character's home is described.
158004 As long as you link to your SS, it is enough for your books to just be listed there.
158004 Spin & Spell: Summer Edition
Word #13:


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158004 Spin & Spell: Summer Edition
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Jul 13, 2025 08:51AM

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158004 Spin & Spell: Summer Edition
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Jul 13, 2025 04:16AM

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158004 Spin & Spell: Summer Edition
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Jul 12, 2025 06:34PM

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Jul 11, 2025 10:24AM

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Jul 11, 2025 10:23AM

158004 Spin & Spell: Summer Edition
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Jul 11, 2025 10:23AM

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Jul 11, 2025 03:38AM

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158004 Spin & Spell: Summer Edition
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