Eberron

Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game, set in a period after a vast destructive war on the continent of Khorvaire. Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic.

Eberron was created by author and game designer Keith Baker as the winning entry for Wizards of the Coast's Fantasy Setting Search, a compet
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The City of Towers (Eberron: The Dreaming Dark, #1)
The Shattered Land (Eberron: The Dreaming Dark, #2)
The Gates of Night (Eberron: The Dreaming Dark, #3)
Thieves of Blood (Eberron: The Blade of the Flame, #1)
Marked for Death (Eberron: The Lost Mark, #1)
The Binding Stone (Eberron: The Dragon Below, #1)
Forge of the Mind Slayers (Eberron: The Blade of the Flame, #2)
The Queen of Stone (Eberron: Thorn of Breland, #1)
The Killing Song (Eberron: The Dragon Below, #3)
The Grieving Tree (Eberron: The Dragon Below, #2)
Son of Khyber (Eberron: Thorn of Breland, #2)
Road to Death (The Lost Mark #2)
Storm Dragon (Eberron: The Draconic Prophecies, #1)
Sea of Death (Eberron: The Blade of the Flame, #3)
Voyage of the Mourning Dawn (Eberron: Heirs of Ash, #1)
Beyond those somewhat anchored fantasy settings are the wild-eyed and the wahoo worlds. This is by no means pejorative, as these include some of my personal favorites, but it is meant to show that there are high-concept, love-’em-or-hate-’em sorts of settings. Call them worlds of pure chaos, places where anything goes and where the usual rules do not apply. They are not meant to be realistic, and indeed that is their appeal. They are settings unmoored from reality and operating by rules of your ...more
Wolfgang Baur, Complete Kobold Guide to Game Design