February 17, 2016: Cutting-Edge Low-Tech Info For GURPS

Pyramid #3/87: Low-Tech III

The past isn't what it used to be; it's better than ever! With Pyramid #3/87: Low-Tech III , you'll have more rules, options, and insight into making your pre-modern GURPS games come to life.



This issue includes two looks at trading in GURPS : one where David L. Pulver adapts his rules from GURPS Spaceships 2: Traders, Liners, and Transports for seafarers, and another that lets you dabble in merchant-related perks or take a full-time job as a trader. Pyramid #3/87 also helps you ramp up your combat tension with "cutting edge" optional rules for weapon quality from GURPS Martial Arts: Technical Grappling scribe Douglas H. Cole.



But that's not all! Learn about accessing, surviving, or ascending the halls of power of the famous ancient Chinese bureaucracy from GURPS Low-Tech author Matt Riggsby, discover the history and dramatic possibility of master artisan Stradivarius and his fabled violins, and much more.



With Pyramid #3/87: Low-Tech III, your olden times never looked so golden! Pick it up individually, or subscribe to Pyramid today and fill your cargo holds with many more months of collected coolness!



Steven Marsh



Warehouse 23 News: Summon-Chanting Evenings With GURPS Dungeon Fantasy



Take to the crypts as a demonologist, necromancer, shaman, or elementalist, as you call upon allies and servitors to do your bidding. Thanks to GURPS Dungeon Fantasy 9: Summoners , making friends has never been easier or more literal! Summon your download today, only from Warehouse 23!
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Published on February 17, 2016 02:29
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