January 31, 2016: Delving Into A Dungeon? Better Have Backup

GURPS Dungeon Fantasy 17: Guilds

GURPS Dungeon Fantasy doesn't care too much about civilization . . . but sometimes, it's the best way to get the extra edge you need to survive – or win – in the world's deadliest dungeons. Fortunately, help is available with GURPS Dungeon Fantasy 17: Guilds .



This supplement – from GURPS Dungeon Fantasy Treasures 1: Glittering Prizes author Matt Riggsby – provides the rules you need for all things organizational in Dungeon Fantasy . Sign up with a group to get info and supplies; throw your weight around to enjoy the benefits of society; or join one of the myriad groups, including thieves' guilds, merchant houses, noble courts, secret societies, wizards' guilds, and more.



Sometimes you need more help than just the other folks you convinced to go along on your adventures. With GURPS Dungeon Fantasy 17: Guilds , you'll have ample opportunities in society for advancement, aid, allies, and more. Download it today, only from Warehouse 23!



Steven Marsh



Warehouse 23 News: Tweak To Your Heart's Content!



When designing GURPS abilities, sometimes you need some special tools to create juuust the effect you want. That power can be yours! Use GURPS Power-Ups 4: Enhancements to augment your options, while GURPS Power-Ups 8: Limitations can make the flavor you're looking for while making the ability more affordable. Download both today, only from Warehouse 23!
 •  0 comments  •  flag
Share on Twitter
Published on January 31, 2016 02:12
No comments have been added yet.


Steve Jackson's Blog

Steve  Jackson
Steve Jackson isn't a Goodreads Author (yet), but they do have a blog, so here are some recent posts imported from their feed.
Follow Steve  Jackson's blog with rss.