Poser-Photoshop Test Art, Part 2



Consequently, this time around I decided to build the scene from the background up, rather than the other way around, from the character in, so to speak. And although I already had all the elements for the scene pre-rendered, in the end I re-did them all from alternate perspectives for the sake of the new composition (I absolutely loathe Photoshop's meagre 3D capabilities, by the way, which I find utterly unhelpful for all but basic layout purposes, paling by comparison to Poser's powerful render engine, nor with the intuitive elegance of Poser's interface).

To create the painted parchment effect for the background I inserted an underlying layer of an aged paper scanned at a high resolution and set the wall layers to "Difference," and then copying them to multiply the result. I then used the burn and dodge tools to lighten and darken the resulting image to my liking. In addition, I created feathered boxed for the text areas using Adjustment Layer Masks to increase the brightness behind the overlaid text. I essentially did the same for the floor element, using Pin Light for the blending style and gradient masks to create a dark-to-light shading, while also exaggerating the perspective lines in order to create a greater sense of depth and draw the viewer's eye in.
To create the "hellfire" burning beneath the floor effect I copied the floor layer and changed the blend setting to Soft Light, filtering it using "Ink Outlines" on the Brush Stokes tab, which gives it a hot red glow that blends with the floor texture, creating fine detailed lines over color washes. I also added a (not-so) subtle alchemy symbol using the Linear Dodge (Add) blend style to burn it into the floor, as well as some slightly more subtle symbols laid over the walls (both at 35% opacity) using Soft Light blending, which I then partially erased. My artistic license here is based on the inherent conflict between the pagan Beowulf subject matter and the Christian monk(s) who penned it, mixed with the historical fact that the first Beowulf scribe died before the book was done (for more on the theories behind the Beowulf scribe's demise see the previous post I linked to above, or the Author's Notes section for The Saga of Beowulf on the Fantasy Castle Books website).

The technique used for "painting in" all the props was essentially the same throughout, although I employed different settings and sorting orders for the four to eight layers of each one in order both to try out differences and to match the background style and lighting, as well as creating an overall artistic feel.


1. Render each prop separately with the same lighting as the background plate, and in its final perspective. To do this I imported the background comp into Poser and positioned my remaining props to match.
2. Import the base render layer into Photoshop, scaling and positioning it into its final form.
3. Duplicate the layer and change its blending style to Linear Dodge (Add). This lightens it up and brings out the highlights. Here, of course, I'm starting with a very dark render, so if you render with a fairly bright lighting set you'll have to create a darken layer to offset this (or change your lighting).

5. Duplicate still one more layer of the base render, this time using the "Find Edges" filter under the Stylize options. This results in a blueprint-looking line drawing which I desaturate to gray, although you don't really have to. Set this layer to "Darken" or "Darker Color" depending on your preference for the layer content. This creates a slight ink or pencil drawing effect, which you can lessen by lowering the opacity, although in some instances I duplicated this layer to strengthen the effect.
Generally this is the layer order I employed, but changing the order alters the resulting effect, since each blending style acts upon the layers beneath it. In addition, further layers were added on some elements:

For the dead monk (but not the lectern) I pulled back the Ink Outlines layer, but added both Sumi-e and crosshatch layers, each at low opacity, and each of which were painted in only where I wanted them using layer masks. Here my concern was to keep as much facial detail and coloration as possible, while rendering a painterly quality. I had used a deathly white skin texture for the base render, so I avoided as much as possible adding the surrounding golden-browns back into it and losing the deathly pall.
For the book and the lectern I used three Find Edges layers set to Darken, Multiply and Overlay, in that order, erasing candle flame portion from the top two. I also added in the dripping ink, spilled wine and candle smoke layers from the previous version of the scene, all of which (save the wine spill) were created using various versions of Rons Photoshop brushes (as described in the prior post).
Finally, I laid a very low-opacity copy of the aged paper texture over the whole image (except for the smoke and wine stain layers), which leveled out the color and luminosity a bit. I then painted in some blending shadows using the burn tool on the underlying parchment layer. And there you have it. That's basically it. All together I think it took about twenty hours or so to piece together, although, of course, I'd already done a lot of work previously creating the original scene elements and lighting, not to mention the text, which is part of a much, much larger manuscript.
But that's another story.

Published on February 01, 2011 20:53
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