Dragon Quest: My Journey Back to Early JRPGs

Given the amount of Ye Olde Butcherede Englishe, maybe the lack of story is a blessing.
With lots of Dragon Quest news catching my eye, I resolved to finally get into the series. After consulting fans on the best place to start, I officially decided to either dig out my copy of Dragon Warrior III or buy the iOS version of Dragon Quest IV.So of course, I played the original Dragon Quest instead.
It wasn’t my intention, but when I went to buy Dragon Quest IV, I saw how cheap Dragon Quest I & II were in the App Store and couldn’t resist. Once I had them, why not start from the top?
I went into Dragon Quest worried I wouldn’t like it. I couldn’t get into the original Final Fantasy, and my memories of Dragon Warrior III revolved around too much grinding and getting frustrated (admittedly, I was 12 at the time). However, Dragon Quest pleasantly surprised me.
The story is as basic as they come. You’re descended from a legendary hero. You must reach the Dragonlord’s castle to defeat him and save the world (and save the princess, though I think that’s actually optional).
Gameplay is also pretty basic. You only have one character, and it’s a simple turn-based battle system.
It technically has an open world, but it didn’t bother me. The sheer difficulty of enemy encounters if I went the wrong way was as much of a deterrent as a physical barrier. I enjoyed edging a little further into new areas to see if I could handle it yet.
And it was nowhere near as grindy as I expected.
As far as I can tell, the iOS port is based on the SNES remake, which rebalanced the gameplay. Maybe that’s why, but I rarely felt like I was really grinding. There was always a new direction to try, a new set of monsters to test myself against.
Only at the very beginning, when I was weak, and at the end, when I had a single goal, did I feel I had to grind.
I liked the gradual sense of becoming stronger as I leveled up, and I loved talking to NPCs to figure out my next objective. Without a story to compel me, I still found myself anxious to return to the game to see if I was right about my next destination.
Of course, Dragon Quest is also short. I don’t think I would have enjoyed such a bare-bones RPG experience for too long. As it was, I enjoyed it, and I understand why it resonated with players way back when it first came out.
Like this post? Tell your friends!
And if you want posts like this delivered straight to your inbox, enter your email in the box below to subscribe!
Did you enjoy this post? Be sure to share it with your social networks!
The post Dragon Quest: My Journey Back to Early JRPGs appeared first on Samantha Lienhard.