Scalebound Delayed to 2017 (and That’s Fine)

ScaleboundToday, PlatinumGames announced that Scalebound, the Xbox One action RPG first shown at E3 2014 (as part of Microsoft’s triumphant redemption), has been delayed until 2017.


Scalebound was previously announced for 2016 (“holiday 2016,” so this might not be a big delay), but they need additional time to ensure the game meets their vision.


Some people are disappointed, frustrated, or even angry over this delay, but as far as I’m concerned, it’s fine. I’d rather a great delayed game than an unpolished or unfinished one. (In light of the Aviary Attorney ending fiasco, I think most people agree.)


And PlatinumGames has a lot to handle right now: not only Scalebound, but also Star Fox Zero, Project Guard, Nier: Automata, and possibly a Teenage Mutant Ninja Turtles game (rumored). They shouldn’t rush to cram everything in.


The holiday season might not be a good release time for them, too. There will probably be a lot of big competition, and Platinum’s games often have small sales to begin with.


I’m not 100% convinced by Scalebound yet, but I’m happy they’re taking extra time to make it great. I love RPGs, and my great love for Bayonetta and its sequel is enough for me to keep my eye on the game.


Platinum also promised to share more information about Scalebound this year, and I can’t wait. Hopefully we’ll see some new scenes that make the protagonist look more likable than he was in the Gamescom footage.


How do you feel about the Scalebound delay?


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The post Scalebound Delayed to 2017 (and That’s Fine) appeared first on Samantha Lienhard.

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Published on January 04, 2016 09:59
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