Screenshot Let’s Play: Tales of Zestiria – Part 26-50
Updated: Dec 20, 2015 @ 6:29 PM
Looks like the first 25 parts of my Tales of Zestiria screenshot Let’s Play was a bit too much. The editor explodes if I try to add more text.
Let’s see if this can carry us through the next 25! And if there aren’t 25 more parts? We’ll use the remaining space for Alisha’s DLC and other fun activities. Right now, I’m really enjoying Tales of Zestiria.
Part 26 - It's Sidequestin' Time!
Last time on Let’s Play Tales of Zestiria, we did some sidequests, found lots of iris gems, and tried to figure out malevolence (again). This time, we’ve still got plenty of sidequests…
Starting with Gododdin!
We return to the village and find Slenge awake. However, he seems a bit distracted.
Forsea, however, got there ahead of us and knows why Slenge is shaken by his dealings with the false Shepherd Malfore.
Great. Malfore knows who Slenge is, and he’s blackmailing him.
Well, not exactly. They made a deal. If Slenge turns over control of the fake Elixir market to the church, they’ll leave him in peace.
They’ll also buy their ingredients from Gododdin, so the village with have a legitimate source of revenue. Even if it’s still contributing to a bad cause.
Our party is okay with this, and Forsea agrees to become Lord of the Land.
She also gives us some more cheery news.
Really? After all that, he’s going to die? Geez…
We also have some new Lord of the Land options from Forsea.
Gododdin is fine… or as fine as it’s going to be, so we leave and continue exploring side areas for quests, treasure, herbs, and skits.
Such as this skit, about rabbits, which Sorey and Rose both proclaim to be “yummy,” much to Dezel’s horror.
Sorey offers to cook a delicious rabbit for Dezel, but the seraph refuses. Since Rose and Sorey still intend to eat one themselves, he does the only thing he can.
Aww, Dezel’s really an animal-lover, isn’t he?
By the way, I forgot to mention it last time, but I’ve begun to encounter one traditional, hated RPG enemy…
MIMICS! Oh yes.
Add in the Lord of the Land Boon that refills treasure chests, and Mimics have ambushed me all over the place. They’re tough, too!
This bout of exploration is pretty great. I’m strong enough to beat those mini-boss enemies I skipped earlier, AND I have all my seraphim abilities now so I can access new areas.
For example, remember the inaccessible shortcut to the Bors Ruins from Lamorak Cave?
Ta-DA! I beat the mini-boss ahead of it, too.
But let’s save that for now and take the long way back to the Bors Ruins, for added exploration.
…
…
…
Back to the shortcut!
It feels strange to be in Hyland again. The little town of Marlind is doing well, Griflet Bridge has been fully rebuilt, and–
Alisha! I thought we’d never see you again!
We tell her about our search for the trial shrines, and she gives us a good piece of information.
This is a video game. What are the chances a major character tells us about a ruin that’s NOT one we need?
Lady Maltran has gone ahead to check it out. Hmm… I’ve been wary of Maltran ever since that story we heard about her and the hellions…
Alisha’s still being treated like crap by Barlow, like being sent out to inspect bridges even though she’s a princess and a knight.
But she’ll endure for the sake of her people.
She’s also pleased Sorey has found a good Squire, though Rose isn’t pleased when Alisha compared her to Sorey. (She then apologizes, to Sorey’s dismay.)
Now, we could go check out the new ruins, but we still have sidequests. Back in Ladylake, we find a pickpocket–a hellion pickpocket. We intervene so we can purify him.
The guard objects, and Rose blackmails him, saying she knows why the pickpocketing problem is so bad. While they argue, the kid escapes.
Rose and Dezel chase after him, and the guard confronts Sorey.
The people jump in on Sorey’s side, however, so the guard relents.
I catch up with the others. Rose wants to follow the boy, to see if he’s still a pickpocket dsepite being purified.
She also explains just what she insinuated the guard was involved in when she mentioned the pickpocketing problem.
Harsh… though after how those other kids were slaughtered, this feels mild in comparison.
The boy goes to a hideout, but Rose still isn’t satisfied. She needs to know whether he’s in it of his own free will or not.
Lailah objects, but we promise to only follow and observe.
The gang of kids comes out, and they’re all laughing and boasting about how they’ll steal stuff. And they’re barely malevolent at all.
Okay, I think we’re on track again. Since these kids believe they need to steal to survive, they’re not malevolent despite their cruelty.
It’s clear the boy isn’t being bullied or manipulated. When the gang arrives at the sanctuary, the game gives me a choice.
Wow, the first real choice since we fixed the bridge!
I decide to report them, but Rose objects. She runs to the kids, who scatter, and gives the boy a lecture. It doesn’t work.
Then she agrees to turn them in.
Wait… did the assassin really think a stern talking-to would change their ways?
Oh well. We discuss the situation with the priest, and… oho, what is that?
When he hears the iris gems are important to our quest, he’s more than happy to hand it over.
So many Shepherds! It’s pretty cool.
We theorize why there aren’t that many Shepherds around anymore.
Rose wins for best theory.
I wonder if we’ll ever actually find out, or if it’s going to remain vague? If they’re linked to Maotelus, surely we’ll learn something…
Next, we go to visit Alisha, but she’s not at home.
She’s hunting down spies now? Alone?!
Well, since she was accused of being a spy, it might be personal.
Oh? Interesting.
Mikleo says it’s not true since he’s never heard of it, but I’m not convinced. Origin Village, eh? Hmm…
We stop at the inn, and Sorey asks Lailah if she could have been the Lord of the Land.
Wasn’t the “personal journey” with a Shepherd to smite malevolence? Besides, if every seraph is expected to be a Lord of the Land, and not be allowed to travel or enjoy life, that’s pretty harsh…
We also have a skit about the pickpockets.
Dezel doesn’t buy that excuse for an instant.
Do you know that feeling from personal experience, Dezel?
Next, we head up to the ruined village where we saw the “ghost” hellion the last time we were here.
As with the others, we’re strong enough to beat it now.
Your soul can become a hellion? How? Is it like a progression, like how fully-corrupted seraphim become dragons?
We backtrack through the forest next, opening new paths and finding treasure (and Mimics). Also this… weird blue rock stuff… which doesn’t trigger a skit.
Was this an early Discovery Point and I forgot it?
A brief skit also mentions how powerful Gramps is.
Hmm… Ekseo-level seraph, maybe?
Okay, now HERE’S something worthy of a Discovery Point!
…It IS, Zestiria, don’t lie to me.
(Why does it exist if no one in the game will comment on it?)
Gramps is back in Elysia now. He gives Sorey grief for leaving home, we return his pipe, and Lailah suggests we take some time to relax.
After I talk to all the NPCs in the area, I go to eavesdrop on Lailah and Gramps a bit.
Lailah addresses him as Sir Zenrus. They seem to know each other from back when she traveled with the other Shepherd.
What happened to him, I wonder?
Hey… That Shepherd in the Earthen Historia scenes looks a lot like a long-haired Sorey. And Gramps adopted Sorey and Mikleo?
What if that Shepherd is Sorey’s father? (And Mikleo’s? And what if Lailah is… maybe I shouldn’t follow this train of thought any further.)
Mikleo wants to ask them about it, but Sorey says they’ll reveal it if it’s important. (Yeah, Lailah has never kept a secret from you or anything.)
Meanwhile, our lead from the forest told us to go back to the aqueduct to find Alisha, so we head there just in time for a confrontation.
She presents her case, but they’re very upset with her. Apparently this suspicious guy was trying to negotiate peace with Rolance.
No one told Alisha because… they hate her. And because her lack of information make her come to the wrong conclusion… they’ll hate her more.
Yeah, Alisha really gets dealt a lousy hand.
They leave, and leave behind an iris gem for some reason.
It shows how close Lailah and the previous Shepherd were. This distresses her.
We have one more sidequest to do, because I missed Rose’s clue when we were in Pendrago. I return to Pendrago and sleep at the inn to learn about “the howling season.”
…That’ll do it.
It’s a tough boss battle, but we finally purify the… uh… talking cat seraph, Morgrim. She has a different perspective on human & seraph relations than most seraphim do.
Yet she agrees to bless the city, using the sacred inscription as her vessel, so that’s fantastic!
On my way out, I can’t help but notice these people. Two priests and two distinctive NPCs, one in white and one in black.
Who are they? What is the prince doing that worries them?
After all these sidequests, I can actually check up on two in Ladylake, so I head there to find the pickpocketing children (yes, they’ve already been let go) and Alisha.
The children are now being taken care of by adults who gave them actual honest jobs, as well. Aw, now that they see they can survive without stealing, surely they’ll–
…Okay, Dezel’s right. These kids are jerks.
Oh well, we did what we could. Let’s go find Alisha, then, and… Wait a minute!
These four again?! How are they in both Ladylake and Pendrago? I shall definitely keep my eye out for them from now on…
We reach Alisha’s house, but as we draw near, she’s talking her maid what happened after her false accusation against the liaison. They forgave her, but she had to apologize and beg. We also get a little more insight into her political situation.
Alisha’s father belonged to an offshoot of the royal family, but her mother was a commoner. This is why the other nobles don’t respect her, and why she tries so hard to prove herself.
She’s distraught over what happened, so we decide to leave her alone for now.
Well, that’s that! You know, Dezel’s really growing on me. I didn’t like him when he joined the party, but between his love for dogs and bunnies and his over-excitement over finding rare bugs (I didn’t share that skit), he can be oddly adorable despite his hostile exterior.
Next time I played Tales of Zestiria, we’ll head for the ruins and the second trial!
When I first started this LP, I tried to keep each part short. Lately, I’ve made the parts longer, such as this one. Do you prefer screenshot Let’s Play segments that are long or short, and why?
Like what you see enough to play Tales of Zestiria yourself?
Buy Tales of Zestiria from Amazon
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