Time War II | 1984 vs 2007 vs 2010: The Transformers’ War for Cybertron

You’d probably be surprised at just how many transformations Hasbro’s foremost franchise has gone through on screen. Those in my age group can’t fail to remembers Sunbow Productions’ iconic Saturday-morning syndicated cartoon, The Transformers, while younger viewers have no doubt been wowed by the spectacle of Michael Bay’s epic Transformers movie quadrilogy, or found themselves enraptured by the CG beauty and epic storytelling of The Hub’s Transformers: Prime. In between, though, there have been countless reimaginings and reinterpretations of the Cybertronians, ranging from ill-fated and rushed Japanese efforts to American attempts to please all (and thus none), and even a highly popular though initially quite radical extension of the “robots in disguise” precept that was cleverly – and initially very subtly - couched in The Transformers’ continuity. However, I don’t think that anyone but the most hardened Beast Wars adepts would argue with the fact that The Transformers (or “Generation One”, if you will), Bay’s blockbusters and Transformers: Prime are the franchise’s best known and most widely loved on-screen expressions, and so it is these three combaticons that will wage a war for Cybertron in this, the second of the great time wars.

The 1980s Generation One (“G1”) cartoon was one of the first series to take advantage of the then-recent relaxing of product-placement laws in the US. It’s easy to be critical of a show that’s episodes are admittedly little more than elongated toy commercials, but it’s important to remember that without G1, Transformers were just imported and rebranded Takara toys with a hell of a gimmick, but absolutely no context for it. Without the G1 stories, and without the lore that grew out of them, I dare say that Hasbro’s Transformers toys wouldn’t have made it out of the 1980s.

In fact, the G1 programme did a wonderful job of taking these groundbreaking Japanese toys – toys that were vehicles, toys that were action figures, toys that were little engineering puzzles… all at once – and turning them into unforgettable characters. Who could forget the calm, no-nonsense nobility of Optimus Prime, the leader of the Autobots? Or the incessant antagonism between the megalomaniac Decepticon leader, Megatron, and his all-too ambitious underling, Starscream? Grizzly “Arn-hahhhd”, friendly “every ’bot” Bumblebee, enthusiastic Jazz, irreverent Ratchet, impetuous Hot Rod, sinister Soundwave – all these inanimate lumps of plastic and die-cast metal were imbued with larger-than-life personalities via the G1 cartoon; personalities that would prove strong enough and malleable enough to survive across generations.

The G1 characters’ back story was inspired too, and like its characters would continue across innumerable interpretations, becoming ever more refined and elaborate with each ensuing incarnation as new writers would embellish and expound upon its successful elements while dexterously ignoring, or even overwriting, the rest. The G1 series’ opening three-part mini-series, retroactively subtitled “More Than Meets the Eye”, brought the Autobots and the Decepticons to Earth where they would resume the civil war that had left their homeworld of Cybertron depleted of energy (well, energon). This time, though, they would wage it covertly, using their innate powers of transformation to disguise themselves as Earth vehicles, creatures or technology. I remember thinking as a child that every car I saw might be a heroic Autobot; every overflying plane could be an evil Decepticon. It’s a thrilling fusion of the mundane and the dangerous, and one that continues to work today. But as the series unfolded, its tapestry would become more intricate and interesting, as through episodes such as David Wise’s outstanding “War Dawn”; The Transformers: The Movie; and much of the envelope-pushing third season, the programme would delve deeper into the characters’ and Cybertron’s history, laying solid mythological foundations for future movies and series to build upon.

However, much of G1 doesn’t hold up to close scrutiny. Particularly once we’re into its second season, our supposed robots in disguise are quite the celebrities on planet Earth – if they aren’t taking part in automobile races, they’re helping out a beleaguered mayor or forming security details for any old scientist with a half-decent invention that Megatron might take a fancy to. Not only does this make a mockery of the toys’ “Robots in Disguise” tagline, but it beggars belief that humanity would welcome the alien Autobots with such open arms when their Decepticon cousins are household names for all the wrong reasons. Fair dues, the three-part “Megatron’s Master Plan” would see humanity briefly turning against the Autobots, but only whilst wilfully siding with the ’Cons. Say what you will about the Michael Bay movies, but the xenophobia brought to the fore in Age of Extinction, especially, is much more credible.

Until the 1986 movie, the “More Than Meets the Eye” motto was debased too. In fact, it was often more a case of “Just What Meets the Eye” as there was no depth to anything. Part of this is attributable to when the show was made; you’ll be hard-pressed to find a children’s animated series from the same era that doesn’t underestimate its audience on the most fundamental of levels. Mostly though, it was down to overcrowding, as Hasbro did their level best to shoehorn as many ’bots into each instalment as they possibly could, causing no end of storytelling problems as a result.

In most fiction, and indeed most subsequent Transformers fiction, the villains outnumber the heroes. We have a tendency to root for underdogs, and it’s pretty much a given within the genre that villains are supposed to spend two-thirds of a story almost achieving their evil ends through sheer might / strength of numbers, only to be foiled by the heroes’ ingenuity or heroism in the story’s final act. Not so in G1 – by the end of the second season, there were apparently a bazillion Autobots on Earth under Optimus Prime’s command. I recall one early episode in which Jazz conducts an Autobot roll call and it takes him about five minutes, and that was before the ranks started to swell in Season 2. To make matters worse, the Decepticons’ often-cited aerial superiority is purely imaginary in G1 – even before the Autobots had constructed the Aerialbots, enlisted Powerglide and turned Skyfire to their cause, they were flying about in their robot forms, battling with the ’Cons in the skies on a level pegging.

Given the above, the vast majority of the G1 characters were not even worthy of being called ciphers in the first two seasons. Perceptor might interject in a story for thirty seconds just to remind everyone that he can transform into a microscope, should one be required, and then vanish for the rest of it. Hoist might have gone to Hollywood, but his character never changed or developed as a result of his trip; almost every damned show ended with a press of the reset button. Powerglide might have fallen in love, but outside his twenty-two minutes of fame he was just one of many ’bots crowding the screen yelling, “Buy me!” Even the heavy-hitters such as Optimus Prime and Megatron never developed beyond their well-drawn initial portrayals. They were both great, iconic characters, and Peter Cullen and Frank Welker’s performances would help to make them legends, but – outside the cinema, anyway – little ever happened to either that would carry any weight from one story to the next.

As the 1986 movie loomed, however, the tide began to turn - the end of the second season would see Starscream finally turn his back on his master in an against-the-grain two-episode arc. The reset button might still have pressed again at the end of “Revenge of Bruticus”, its concluding instalment, but it would still set the stall beautifully for The Transformers: The Movie, in which the treacherous jet would finally get to toss his master’s moribund body into space.

“I… still… function…” / “Wanna bet?”
The revamped third season did improve things somewhat, focusing largely on Rodimus Prime’s inner circle (Ultra Magnus, Kup, Arcee, Springer and Grimlock) within the Autobot camp, and just Galvatron and his two air generals (Cyclonus and Scourge) on the dark side. This allowed for much greater character exposure, if not development per se, though we would see the sparks of a subtle romance blossom between Arcee and Springer, as well as witness Rodimus wrestle uneasily with the mantle of Autobot leader across a number of episodes. The latter is especially interesting when you consider the weight of prophecy on the former Hot Rod’s shoulders - the dying Optimus Prime spoke of the Autobot who would rise from the ranks to claim the Matrix of Leadership and use it to “light their darkest hour” with the sort of reverence that made you think this new leader would be - quite literally - the stuff of legend, so it’s a surprising but nonetheless welcome development when he turns out to be plagued with self-doubt and overcast by Optimus’s shadow.

Other characters would be stretched too, and some of them quite unlikely candidates. Octane, a little known Decepticon triple-changer, runs an energon scam in the Middle East and as a result is thrown out of the posse by Galvatron, who then puts a price on his head, causing his defection to the Autobots. Spread across several episodes, the Octane arc was marred only by networks’ shambolic inability to broadcast the episodes in the correct order. As transmitted, Octane starts off on the run from the ’Cons!

The final flaw of G1 is its poor human characters, who are just about as far from remarkable or even relatable as you could possibly get. I think on some level this was recognised within the production office, as the second season continually introduced new human protagonists in the hope that some would stick, but in the end only Spike Witwicky and his future wife Carly would make it through to the movie, by which time they’d had a son and Spike had learned a bad word. Even Season 3 couldn’t turn things around on this front, with more inane humans appearing on an almost weekly basis (even one called Dirk).

“All we need is a little energon, and a lot of luck.”


“One shall stand. One shall fall.”
The movie’s first twenty minutes or so, in my view, are matchless. They represent to me what the G1 cartoon always should have been – high stakes and explosive action carried by characters that we care about. The film didn’t need the constant, irritatingly high-tempo incidental music of the television series to engender a false sense of urgency – here, the script and performances would have been enough by themselves, but scored with a few metal tracks the result is nothing short of epic. The movie’s opening has an oddly climactic feel to it, like a season finale, culminating in the Decepticon attack on Autobot City and Optimus Prime’s final stand against Megatron.

“You who lives without mercy, now asks for it?
I thought you were made of sterner stuff.”
Optimus’s death is handled with remarkable poise on every front – it’s even believable that he could be mortally wounded by Megatron, who’d never come all that close to doing so before, due to the interference of Hot Rod, on whom the plot would then turn. What stands out the most about it though is the writers’ refusal to pull their punches – we don’t just see Optimus wounded and gently fade out; we hear him rattle out a throaty death-bed speech as he nominates Ultra Magnus as his successor before decomposing, his once bright reds and blues fading to charcoal as a drum tolls with the same efficacy as a funeral bell. Had the rest of G1 been half as good as half of this movie, then it would be the hands-down winner of this time war.

“Until the day… Until all are one.”
Whilst the last hour of the film is very good, it feels more like a season-opening, contrived, cliffhanger-resolving episode hastily written over a summer hiatus. It lacks the weight of the movie’s opening, and is marred by some bizarre – but nonetheless memorable – sequences, such as the bizarre “Dare to Stupid” skit on Junkion. What carries it is Hot Rod’s journey from troubled hothead to Autobot leader – arguably the only meaningful character journey that any G1 Transformer would ever go on.

But of course, if you punch “transformers movie” into a search engine today, the top results returned don’t relate to the 1986 cult classic, but Paramount Pictures’ live-action film series directed by Michael Bay and comprising Transformers (2007); Transformers: Revenge of the Fallen (2009); Transformers: Dark of the Moon (2011); and, most recently, Transformers: Age of Extinction (2014). These are the films that have made Transformers household names again, grossing almost four billion dollars between them in spite of widespread negative reviews and even many claims of, “Michael Bay ruined my childhood!”

Whilst Bay’s inability to travel back in time should see such claims dismissed out of hand, such backlash is to be expected when you consider that his movies deliberately set out to be everything that the G1 show was not. Colourful cartoon characters for kids would become intricately-rendered, photo-real and often quite terrifying CG robots that are as redolent as something you might see in one of James Cameron’s chilling Terminator movies as they are anything from G1. Forgettable, two-dimensional human companions would make way for troubled teens, arsehole agents and even spirited soldiers to whom there really would be more than meets the eye, and to whom an audience could gravitate. Even the Transformers’ mythology would be expanded and enriched by Alex Kurtzman and Roberto Orci’s wonderfully selective screenplays, which took their inspiration as much from the highly-regarded Transformers comic books as they did G1. Abounding with scantily-clad young women, cursing robots (insults like “dickhead” and “wanker” are even jovially thrown about by Autobots in Dark of the Moon, really putting Spike’s one-off expletive in The Transformers: The Movie into perspective) and action so real and engrossing that watching it is more like being on a rollercoaster than sat in a cinema, Bay’s movies might not be a G1 fan’s wet dream, but there’s no denying their mass-market appeal.

Being a fan of gritty realism in all things, I love the look of the silver-screen Transformers, particularly the Autobots who tend to still be clearly identifiable despite the major changes in their appearances since G1. The decision to make Bumblebee a Camaro instead of a Volkswagen Beetle was a no-brainer, given the film’s tone and style, and whilst making Optimus Prime a flame-tattooed, long-nosed truck cab instead of an unassuming flat-nose wasn’t such an obvious choice, the more that I’ve seen it, the more I like it; I just wish that they’d have stayed closer to the G1 colour scheme. Losing his trailer for the first couple of movies was also a change that I welcomed - it used to irritate me no end that it would magically vanish into the aether whenever he would convert into his robot form in G1. Ironhide has never looked better than in this incarnation either, his GMC pickup truck vehicle mode giving the weapons specialist the fearsome finish his G1 red Nissan Vanette could only have dreamed of. Even Ratchet, whilst unrecognisable from G1 here, actually passes for an American ambulance (rather than a Japanese one) when in disguise, which makes far more sense.

By the same token, making Megatron’s alternative mode a Cybertronian jet rather than a pocket-sized gun is one of the best decisions made in the history of Transformers. Even as a child, I’d be perplexed at how this giant robot could condense himself into a small hand-gun, and as an adult I’d wonder why this great Decepticon gladiator would choose to mass-shift into a comparatively tiny weapon that would be ultimately wielded by another. Both issues are put paid to by Bay’s movies, which would turn ineffectual cartoon villains into absolutely terrifying technological terrors – if largely faceless ones.

Indeed, for all that sets them apart from G1, the live-action movies are often tripped up by one of the same major problems, though here its cause is rather different. Beyond Optimus Prime and Bumblebee, one or both of whom prop up each instalment of the saga, few of the Transformers are really fleshed out as rounded characters, and even fewer grow or change. Exceptions are made for the likes of Leonard Nimoy’s Sentinel Prime and, to a lesser extent, Mark Ryan’s ( Robin of Sherwood ) Jetfire and Hugo Weaving’s Megatron, but as a rule the main Autobots and Decepticons generally only get one or two big “hero moments” or “villain moments” in each film, and even these inevitably pander to the characteristics that you’ll find etched on the back of their toys’ boxes rather than taking them anywhere new (other than destruction, that is, in most cases). This is at least a little more palatable this time around, though, as the root cause isn’t as much the endless toy parade of G1 as it is the films’ focus on the human protagonists, which is probably their greatest strength beyond special effects.



Age of Extinction then goes onto introduce us to “Generation Two” of the movie-universe humans, led by Mark Wahlberg’s single father and struggling inventor, Cade Yeager. It’s arguably the most human-driven film of the series to date as, rather than extend the Autobot / Decepticon war into a second trilogy, here the writers use humanity to build a new race of Transformers (enter Galavatron…) from the wreckage of fallen ’bots and then follow their folly through a number of well-played and well-rounded human characters. The movie is also notable for its portrayal of Optimus Prime, who becomes increasingly bitter and disenchanted as the narrative progresses, for the first time in years giving Peter Cullen some heavy material to sink his teeth into. Indeed, despite the pummelling that it’s taken from critics, Age of Extinction is probably the most underrated of the live-action movies.

But I have a fundamental issue with all of the live-action movies, even the brilliant first one, that isn’t as easy to get around as a dearth of ’bot character development. I loved The Transformers most when I was about five years old. These movies are not suitable for that age range. Age of Extinction was rated 12A by the British Board of Film Classification, but there’s stuff in it that disturbs me: one of the human protagonists is graphically immolated, for instance - and not in a cartoon, slightly unreal Revenge of the Sith sort of way. This shit looks real. And so, even if I wanted my daughter to start dropping little jibes like “dickhead” and “wanker” into casual conversation – which, needless to say, I don’t – I still wouldn’t be able to show her these films until she’s far too old to give a damn about them without risking countless sleepless nights. That’s not to utterly condemn them, of course – for me, and for millions of grown-up, popcorn-munching, thrill-seeking cinemagoers the world over, they are truly outstanding movies – just in the wrong genre.

Alex Kurtzman and Roberto Orci’s Emmy Award-winning Transformers: Prime, however, is clearly product of lessons hard-learned. It effortlessly fuses the most successful elements of G1 with the edgier world and designs of the live-action movies and even elements of Beast Wars to create what is, in my view, the ultimate family-friendly Transformers experience.



Without exception, Prime’s robot character designs are stunning. Optimus Prime (played once again by the omnipresent Peter Cullen) embodies the spirit of the series even in his design as, like almost all of the other pre-existing characters, he is a pleasing hybrid of his G1 and movie selves. His vehicle mode is a mighty long-nosed Peterbilt 379 truck cab, but it’s one that stays true to the G1 colour scheme, and one that can be seen pulling a G1-authentic trailer whenever a story calls for it (but, crucially, not otherwise). Ratchet, similarly, looks a lot like he does on the silver screen, but adopts a G1-faithful red and white livery for his seldom-seen Ford E-350 ambulance mode. Here he’s given voice by Star Trek veteran Jeffrey Combs, who does a tremendous job of building upon the grouchy scientist of the preceding animated series.

Sumalee Montano’s Arcee, now boasting a speedy Kawasaki Ninja vehicle mode, eschews the bubble-gum pink of previous incarnations in favour of a slick blue that speaks to her general mood. And who better to play a bull-horned muscle car than the Brahma Bull himself, former WWE Champion the Rock? Cliff’s tenure in the series may be dramatically cut short, but the People’s Champ certainly makes it memorable.


My favourite Autobots though are the Wreckers led by the one-handed but otherwise G1-redolent Ultra Magnus (Michael Ironside), and comprised of James Horan’s gloriously unmanageable Wheeljack (who looks like he’s been torn out of G1, but acts nothing like that eccentric inventor) and the loveable lug, Bulkhead (Kevin Michael Richardson of Teenage Mutant Ninja Turtles fame). A late replacement for Ironhide, who was pulled from the line-up after being selected from scrap in Dark of the Moon, the Transformers: Animated veteran really comes into his own in Transformers: Prime, carrying many of its most memorable episodes and becoming probably its most sympathetic character.

The Decepticons are similarly striking, with Transformers: Prime boasting the franchise’s finest-ever Megatron and Starscream. The gladiator turned revolutionary turned dark energon-infused madman is closest to his movie incarnation in both his modes, but his finish is sleeker, and his face infinitely more expressive. Coupled with his apposite G1 voice, the legendary Frank Welker, this makes for the ultimate Megatron. Starscream is, arguably, even more impressive. In his robot form, his spindly limbs and large wings give viewers the impression of an insect, which suits his persona right down to the ground. As an F-16 Fighting Falcon, however, he’s just as an imposing force as he is in the movies, but here he has the added benefit of having a personality, courtesy of Steve Blum’s phenomenal performance. If I had to single out one Prime performer for special praise, it would be him.

Shockwave is a late comer to the series, but that’s no reflection on his importance. Portrayed here as a logical and apparently unemotional scientist, he’s not only a wonderfully entertaining foil to the histrionic Starscream, but the catalyst for the third season’s Beast War. Even Soundwave is well done, which is incredibly difficult given the G1 character’s reliance on 1980s cassette technology. A vow of silence and an impassive, monitor-like face make the slight warrior a chilling presence in any scene, and his alternate drone mode is fitting given his penchant for espionage.

My favourite ’Cons, though, are newbies: Daran Norris’s Knock Out, a rare “automobile enthusiast” amongst an aerial armada, is as slick and slippery as his Aston Martin One-77 mode’s finish. His hilarious dealings with Starscream, in particular, are a joy to witness, but the Doctor of Death also has his dark side, particularly when it comes to drawing the line between treatment and torture. Devoid of even the slightest bit of humour, Tony Todd’s (Revenge of the Fallen) Dreadwing is impressive for other reasons. A match for even Optimus Prime, the misguided ’Con jet is on a mission to avenge the death of his twin. The trouble is, he’s looking for vengeance in all the wrong places.

Polygon Pictures’ general aesthetic for the show is also pleasing, looking more like the Cartoon Network’s stunning Clone Wars series than the computer game-like Beast Wars: Transformers of the 1990s. As showcased by the title sequence set to Brian Tyler’s epic theme, the mood of the series is dark and troubled, but – partly set as it is in a desert town – it’s frequently awash with light, providing a defining contrast between the Earthy hues of the Autobot base and the ill-lit, purple-tainted corridors of the Decepticons’ ship, Nemesis.

Where Transformers: Prime really leaves its predecessors for dust though is in its storytelling, which rivals that of any supposedly “adult” show from recent years. Two full-length season and one half-length one allowed its writers to tell epic, movie-calibre stories but on a much broader and deeper canvas – one that’s not blighted by over-the-top gratuity or an over-emphasis on humans. Indeed, the series strikes a perfect balance between building and integrating its human characters and focusing on its ’bots; often the two are inseparably intertwined.


Most of the show’s finest episodes are borne of the relationships between the three human children and their Autobot partners, and how they each learn from one another. It’s a very different dynamic to the Sam / Bumblebee “boy and his car” friendship of the live-action movies as everything is much more in depth here, and the children are that little bit younger and more vulnerable. At times, I think Prime could have gone a little bit further than it does when it comes to consequences and how they could affect the Autobots’ human partners – the second-second episode “Toxicity” might have had a much darker outcome, for instance.

Another strength of Prime is its handling of Transformers lore, the vast majority of which is lifted from Alex Irvine’s 2010 novel Transformers: Exodus, which has since been incorporated into the series’ aligned continuity. It’s apparent that, right from the outset, the writers had the benefit of a four-hundred page production bible (“The Binder of Revelation”) that allowed them to carefully plan arcs, even seasons, ahead with everything ultimately tying together in that pleasing way that modern audiences demand. The beauty of the delivery is in the drip-drip reveals – the opening story throws us into the present, and it’s only as matters unfold that we see start to see snippets of the past.


The thing about Transformers: Prime that left the biggest impression on me, though, was its ending. G1 never really ended; it briefly went mad, then either quietly faded away or went even madder, depending on which side of the world you live on. The movies, likewise, are still wide open, as Optimus Prime is off hunting his five-faced Quintesson creators just in time for the fifth film. Prime, though, concludes– and it does so decisively. I won’t spoil its end for those yet to watch it, but both the final regular episode, “Deadlock”, and the Beast Hunters: Predacons Rising TV movie have a satisfying sense of closure to them, yet both surprise in just about every way imaginable. However well you feel you know these characters, having spent generations with them, it seems that they still have the capacity to surprise you - it seems that there really is “More Than Meets the Eye” to them.

As Optimus Primal would say, “It’s Prime!”
Published on September 12, 2015 14:15
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