The Case of the Cloned Game

This is a rare moment when I get to talk about two things I’m passionate about: game design and Sherlock Holmes! One of the oddities of game design is the confusion around what parts of a game are protected by law, and what parts aren’t.1 For many years, it has been asserted that the rules and … Continue reading The Case of the Cloned Game →
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Published on August 11, 2015 07:36
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