Virtual Reality Is Anyone's Game...For Now

Filmmaker Lexi Alexander talks to Fast Company about the need for a VR identity and that unfortunate Palmer Luckey Time cover.

Coming off the highs of the Oculus Rift's grand unveiling and the general coming-out party that was this year's Electronic Entertainment Expo, it seemed like virtual reality (VR) was going to ride an unstoppable wave right into Q1 of 2016.

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Published on August 07, 2015 10:00
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