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They just do that to create suspense as the MC only has one chance(kinda like perma-death). But there are many other ways you can go about this. For ex. you could set the year to 2130 or smth where Virtual Reality has advanced to the point of creating ultra-realistic games. There's no need to trap players in the game to make a LitRpg interesting(I'm looking at you SAO).
Most authors are sent the main character along the way "a little-known, terribly complex and do not need anyone class." It happens, that this class is undervalued of the millions of game players and only our hero could find a gold mine. Developers of the game did many bonuses for the class, which only protoganist can find...
It's looks so terrible, that sometimes there is no desire to read the book. It is unpleasant when the author makes fools of millions.
Of course, there are positive examples of this approach -- Shaman, Play to life, but in most of cases, this approach looks bad.
So, my advice to anyone who wants to try his hand at the genre LitRPG - try to use simple class. Try to write text about adventure, not about class. It's only background