JAY TURNER – WRITING VIDEO GAMES IN THE HOUR OF CHAOS (MF GALAXY 031)

VG writer for Mass Effect, Dragon Age, Army of Two, Sonic: Chronicle on VG vs TV writing, VG actors, and racist VGs vs queer-friendly VGs
Jay Turner began as a game journalist and for the last ten years has been a professional video game writer. His first gig was working as an editor on BioWare’s Dragon Age: Origins. Then he levelled up and got to write for it, and then for first three Mass Effectinstallments, as well as for Sonic: Chronicles. For Visceral, he wrote Army of Two: The Devil’s Cartel, and now he works at the N-Space studio in Orlando, Florida.
In today’s episode, Jay Turner discusses:Misconceptions about, and the pros and cons of working in the games industry What video game writers actually doWhy a game company inserted two famous hip hop artists into a game that was nearly finished productionHow game writing and TV writing are the same, and how they’re differentWhy some game writers are resistant to what playwrights call “workshopping”What “the Eye of Sauron” means in professional game developmentWhat video game actors can bring to the writing and realisation of video game charactersWhat it’s like to be hired to write something you find morally repugnantHow one game studio is creating a queer-friendly game universe, andThe socio-political differences between American and Canadian game studios and the content they create.

Jay Turner spoke with my by Skype from his home in Orlando on November 5, 2014. He begins by talking about what it’s like being a veteran in the industry.
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Published on June 22, 2015 13:40
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