The Challenge of Zelda: My least favorite Game

This one is very easy for me. Some games I didn’t/couldn’t finish because they were on loan, or I didn’t have the system, or adult life got in the way, so my opinion on those will not be factored in. So while I wasn’t a fan of the game play of the first Zelda (played for the first time about twenty years after it was made), I won’t say that’s my least favorite. It’s not fair to the game.


But my least favorite for certain is Skyward Sword.


I loved the story line, the graphics were beautiful, and it had some bad ass weapons.


But the game play was horrible.


First off: the controls. Anyone growing up in the age of SNES, N64, and beyond are button mashers by nature. Or at least that’s what I liked to believe. The game control being done entirely by movement is a nice feature but should be optional. One of my arms is limited in range thanks to an accident when I was a teenager, This made some of the movements painful if not nearly impossible. Beyond that, having to have room to move while playing meant not being able to sit in a comfortable chair. Which isn’t a bad thing necessarily, but when you have a small space to begin with, bringing in an extra piece of furniture to play a game is annoying,


The world map. Three places? Really? Outside of Skyloft there were only three places to visit. This seemed lame. Lamer than the limited world of Majora’s Mask which, while a great game, was limited. I got bored of the game and set it aside for over a year because the repetition got to me.


Shield health and Stamina meters? Yes, these are realistic things in a way. Shields would need replacing, one would get tired from running, climbing, etc. But go one way or another. Shields don’t regenerate with potions, and people need to eat or sleep. If you’re going to put restrictions on Link, make it entirely.


Those are the top 3 gripes I had, but I’m sure if I was to reply it I’d find more.


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Published on February 24, 2015 12:23
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