Tutorial: The Cocos2d Coordinate System

In order to successfully place and manipulate objects/images in Cocos2d, you have to understand its coordinate system.

Before we get into more details, here are some things you could know:

Origin (System) — The origin (0,0) of the coordinate system is the lower-left corner of the application’s screen Origin (Sprite) — The origin of a sprite (image) is the lower-left corner of the image Anchor Point (Sprite) — A sprite’s anchor point (where it is drawn from) is the center of the image Relativ...
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Published on March 30, 2015 19:06
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