Development Journal - Nine Harvesting Workshop

The Nine harvesting workshop is one of the first unique locations we'll see in the trailer. It's suppose to inflict a sci-fi horror/mad man's laboratory feel. It's one of the first sets I've created and I'll be doing it from scratch. 

After sketching out the rough layout of the room, I constructed it and put place holder shapes where the "stasis chambers" would go, and also constructed the rough shapes of the workbench and some of the computers that will be at the station. I'm using the prototype Coalition soldier for high comparison to everything in the room, who stands roughly 6 feet tall.

Here, I've created more computer equipment. I had no set design for these props. Everything here I fabricated on my own . The arms would come especially helpful later....

When creating the chambers, I reused the arms from the bench, modified the size and the "hands" and started sticking them in places it would make sense for them to be. I also positioned the dummy inside the area as they should be. What you don't see is the glass that will be in place later...
Here, after assembling the chambers, duplicated them, then created generators and duplicated them, and placed them along the back of the room. It was around this time I started experimented with the lighting since I had the layout of all major objects in place. Light would be coming from the generators, light shining on top of the dummies in the chambers, and the computer equipment on the table, as well as overall ambient light. 
Here, I began adding details to the walls. Ducts, power lines, that kind of thing, also adding more "machines" behind the generators to fill out the room. I also started experimenting with textures to get a feel for what I wanted thing to look like. 
Here is another handle of a rendered shot of things thus far. More of the colors/materials/textures are in place. You can see the glass here for the chambers, and we can see how the lighting is looking to fall. There's no ceiling yet.
Here, more details are added to the walls, including some mock pillars that will be made to look like wood. Props have been added to the table on this show, and we're getting close to the final look here. I also changed the dummies to have a more flesh like appearance. I also changed the monitor to be transparent since the camera sweep will be coming through this direction, and it gives a more futuristic look. 
This is the character that will be moving throughout the scene. Here we have his colors already mapped out but have not tried texturing anything yet. 
Another rendered shot taken from an angle the camera will be in. There's a bit of fine tuning work that needs to happen, plus animating the character and camera movements. I like how the light from the generators has come out, through overall the room needs to be darker - I suspect the lights I set from the computer equipment may be too strong or not the right kind of light I need to set the atmosphere I'd like. 
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Published on March 01, 2015 13:12
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