Yeah! The system is actually super easy to convert between settings—it started as a straight fantasy setting, to which I added some post-apocalypse and missile launchers because it was feeling a little bland. Also, I always wanted to play a game in which you could fight a dragon from behind the wheel of a main battle tank, and now that game exists. It’s kind of awesome, actually.
Creating appropriate equipment, specializations, and training for different settings is pretty quick (ie, can be done in an afternoon). Slower is statting out appropriate enemies, but even that is a process of a week or two at the most if the chosen setting is rich enough.
I also toyed around with a version based on a certain popular sci-fi wargame whose setting fit the black humour of the game, but decided I wanted to make something that didn’t rely on someone else’s IP’s for once.
Published on January 16, 2015 13:40