Supporting Feminism in Gaming
There’s really nothing I can say about Gamergate that you haven’t already read. And the whole story is so absurd and sad and depressing and disappointing that I wouldn’t know what to say.
There is one thing you can do, though. You can help change what games are, and make them more inclusive and more mature, by supporting the people who drive that change.
You can help Anita Sarkeesian publish thoughtful criticism of games by making a recurring donation to Feminist Frequency, her nonprofit.
You can help Brianna Wu make more games that feature well-developed women by buying her game, Revolution 60.
You can help Zoë Quinn make more games by supporting her on Patreon.
You can help Leigh Alexander write interesting essays about games by buying her books.
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If you liked this, you'll love my book. It's called Designed for Use: Create Usable Interfaces for Applications and the Web. In it, I cover the whole design process, from user research and sketching to usability tests and A/B testing. But I don't just explain techniques, I also talk about concepts like discoverability, when and how to use animations, what we can learn from video games, and much more.
You can find out more about it (and order it directly, printed or as a DRM-free ebook) on the Pragmatic Programmers website. It's been translated to Chinese and Japanese.
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