Space – the infinite frontier. Can't get there from here . . . unless you have a
spaceship! This month's
Pyramid
is here to help, with
Pyramid #3/71: Spaceships II
. This jam-packed issue features David L. Pulver's timeline-expanding supplement for the
GURPS Reign of Steel
setting, looking at a future where the evil AIs have set their sights on a new domain. It includes several new
GURPS Spaceships
vessels that our robot overlords might use to strike against us – or perhaps could be captured by heroes to turn the tide. In space, no one can hear you calculate humanity's demise . . .
This installment also has an expansion of the ideas from
GURPS Power-Ups 1: Imbuements
, adding the idea to the realm of vehicles. Whether driving a low-tech wagon or an ultra-tech starship, your craft will dodge, speed, ram, or self-repair like never before! In addition, this month includes four sleeper ships that might unleash excitement and danger to unwary travelers, a look at the art of futuristic smuggling, a new way to give starting
GURPS
heroes their own spacecraft, and more.
Each month,
Pyramid
explores strange new realms of gaming greatness. Beam this creative cargo aboard
individually, or
subscribe today and get this issue along with new realms of amazing adventure every month!
–
Steven Marsh
Warehouse 23
News: Spaceships, Spaceships, SPACESHIPS!!The stars are waiting for you, with
Pyramid #3/71: Spaceships II
. This faster-than-light issue includes an expansion of the
GURPS Reign of Steel
setting from David L. Pulver, new vehicle-enhancing abilities, and much more! Download it
individually, or
subscribe today to ensure your gaming shipyard is stocked for months to come – only from
Warehouse 23!