"The pattern is much more conversational: you say something, the game says something back, then you..."

“"The pattern is much more conversational: you say something, the game says something back, then you say something, and so forth," adds Ingold. "That pattern helps players feel like they have agency and they’re being listened to by the game; it helps make the game look visually less intimidating - people definitely see text before they read it. And it has a collaborative feel: when it works well, it generates a rapport between player and game, with each building on the other’s input."”

- Jon from inkle talks about mobile, interactive writing, pace and design in '80 Days: Building the perfect text adventure for mobile' - Mike Rose, Gamasutra
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Published on August 05, 2014 11:08
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