Seattle 2054, Part 1: Pitch and High-Level GDD

Since I was laid off from CCP, I’ve been understandably focused on my job search. One barrier I’ve run into is work samples: while I have some writing examples for potential employers, I don’t have full game design scripts to share.1 I kicked around the idea of creating a scenario using a middleware game engine as […]
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Published on April 20, 2014 11:53
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