A quick googling of Dark Souls’ story will open a rabbit hole into the churning gut of lore. From the true identity of Sen, who we know of only through a lone kanji character on the side of a deathtrap, to the exodus of the otherworldly mushroom people, everything is laid bare.
This exegesis results from the innovative way Dark Souls tells its story—not through cut-scenes and garrulous inn-keeps, but with subtle, purposeful, environmental cues. It turns the act of discovering the story into a game itself, a technique we’ve also seen in critically praised narrative games like Gone Home and Dear Esther.
Does this new kind of storytelling solve the age-old riddle of how games can be fun to play and tell a captivating story without the two stepping on the other’s toes?
Watch the episode to find out, and let us know what you think in the comments.
Published on March 14, 2014 08:26