This gorgeous stealth game is like mainlining code

This video of the prototype of Mike Bithell’s cyberpunk stealth game Volume looks ridiculous in a very good way. Watch as your screen rips apart into fractals and reconfigures into the glowing synapses of a database. Bithell’s games tend to be lookers: his last effort Thomas Was Alone was eye-popping and well-received. But it was also a Flash game. Its simple, blocky environments were more Mondriaan than William Gibson. Though lovely in its on way, it belied that staring-into-the-singularity-while-mainlining-code feeling that we expect from our games about AI roaming the mainframe. But this is gorgeous. So far there is no release date.






 •  0 comments  •  flag
Share on Twitter
Published on March 07, 2014 12:45
No comments have been added yet.


Kill Screen Magazine's Blog

Kill Screen Magazine
Kill Screen Magazine isn't a Goodreads Author (yet), but they do have a blog, so here are some recent posts imported from their feed.
Follow Kill Screen Magazine's blog with rss.