Author Alison Sinclair kindly gave me her permission to reprint a part of an interview, regarding her SF book
Legacies (see my review of the book) because I think the advice she gives there is valid for many writers.
I keep struggling with the character's POV in my own novels, so talking about her work process is really interesting.
The "dumb" thing she refers, for the past-present interweaved, has been used by others, but it distracted me in
Legacies, even if it is a good way to stretch the suspense!
The "good" thing, keeping to one POV, I concur with, even if I find it difficult.
****extract**** Alison Sinclair speaking!***********
In retrospect, I did two dumb things and two smart thing in my first novel.
Dumb things (ie, things I wasn't developed enough to do): writing a quest novel, and using that past-present interleaved; structure that Ursula Le Guin made work so beautifully in
The Dispossessed. (which was her, what, sixth? seventh? novel. See what I mean about inadvertently overambitious). I didn't realize until a year or so after
Legacies came out where I'd got it from, and why I was so wedded to it.
Smart things I did: keeping to a single viewpoint, and having a character I had deliberately written as attentive and highly perceptive. Sometimes, wrestling with the need to convey something essential via a viewpoint character for whom it's not in character to NOTICE that, I miss Lian.
Quest plots - frequently the first plot an SF&F writer tries - are not as easy as they look: certain choices have to be made to ensure the quest plot gets and keeps its narrative drive and doesn't become picaresque (an editorial comment about an early draft of
Legacies) or degenerate into a travelogue.
I were writing a quest, even now, I'd make sure that what was being sought and who was seeking it were established in the first chapter, and not lose sight of that for a moment. I'm still not sure enough in my plotting to do the man/woman goes off all unknowing and finds his/her destiny on the way.
I was unwittingly smart enough to establish the quest in the beginning of Legacies' frontstory, interspersing it with the interleaved backstory in which Lian had to find his mission. Erien in
Throne Price may have been lacking certain crucial information, but he knew exactly what he wanted to do when he arrived on Gelion. Which put him on a collision course with other peoples' agendas.
(...)
Again, writers have pulled off the reluctant, foot-dragging protagonist wonderfully, but I find life much easier if a character wants something and goes after it (even if it's the wrong thing for them - or maybe especially if so).
Lian climbing over the wall in
Legacies, throwing himself into the path of the story, was a wonderfully liberating moment. Once he'd fallen in with the modern Burdanians, he was committed to deception, decision, and action. (...)
****************end of extract****************
Another interesting blog post from Alison about plot and editors can be followed
here