Well, okay. Numenera came out in August, so it’s only been five months, not a whole year. But as we wave goodbye to 2013, I’m prompted to think about the game and the game line looking back and looking forward.
Obviously, Numenera’s birth came in 2012 with the launch of its record-smashing Kickstarter campaign. That was a heady time, but also pretty scary. We had set out to make a single, small-ish black and white book. Now we were committed to creating a line of full-color deluxe products. Co...
   
    
    
    
        Published on January 08, 2014 09:24