Milo, the virtual boy, was introduced to the TED (Technology, Entertainment and Design) conference in Oxford by UK games designer Peter Molyneux. Calling films and books a "sea of blandness" and "rubbish" because "they don't involve me," Molyneux has created what he calls a revolution in storytelling through a virtual boy who feels "real." (I can't help wondering if the name Milo was borrowed from Norton Juster's Phantom Tollbooth, with a Milo who has always felt very real to me.)
Remember D...
Published on July 14, 2010 13:29