Not everyone is going to like the thing you made, and that’s okay
I recently worked on an upcoming video game from Double Fine, called Broken Age. I got to play a really fun character, and I had a super good time working with one of my favorite directors in the industry.
Double Fine announced my participation in a video that includes some shots of me recording, and the response from people who chose to respond was overwhelmingly positive.
Earlier this morning, the following Tweets appeared in my timeline, back to back:
When I was younger, I would have completely ignored the first one, and obsessively focused on the second one to the point of feeling shitty about myself. Part of having Imposter Syndrome is believing that people who praise you are dupes, while the people who criticize you can actually see through everything. But the thing is, the guy who isn’t thrilled has every right to feel that way, and I don’t take it personally. Not everyone digs what I do and what I bring to a project, and that’s totally cool. At the same time, it’s also pretty awesome that a lot of people do dig what I bring to a project, and that is also cool.
Consider this, about having perspective on criticism: If you enjoyed making a thing, and you’re proud of the thing you made, that’s enough. Not everyone is going to like it, and that’s okay. And sometimes, a person who likes your work and a person who don’t will show up within milliseconds of each other to let you know how they feel. One does not need to cancel out the other, positively or negatively; if you’re proud of the work, and you enjoyed the work, that is what’s important.Don’t let the fear of not pleasing someone stop you from being creative.
The goal isn’t to make something everyone will love; the goal is to get excited, and make a thing where something wasn’t before.

