Getting in Trouble

It's not as easy as it sounds. You send a character into the basement with a task that's sure to land him in trouble, and he comes through with the only choice of twenty that's free and clear.

I suppose I can't hold it against the character for acting like a real person and trying to stay out of hot water. It's just not where I can let him go.

That's what rewrites are for. And I will be rewriting until I figure out which of the other 19 choices are best for him to land in an awesome pile of...

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Published on June 25, 2010 06:48
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