How to Create a "Godly" Game Opening

How do you create the opening credits for a beloved game franchise, telling a story in a unique way, but keeping the feel of the franchise? Below I recount how we at Imaginary Forces worked on God of War III. The game's director Stig Asmussen and the team at Sony Computer Entertainment really pushed us to create an aesthetic that would complement the highly-rendered world that makes up most of the game. More below.







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Published on June 21, 2010 11:32
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David Lidsky
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