My interview with Dwarf Fortress developer Tarn Adams is up on HASTAC. I tried to craft a series of questions that would allow Tarn to discuss issues important to various Digital Humanities scholars, and not just a maps-and-games kind of guy like me. He obliged:
Whether or not a narrative's representation is effective really depends on what sort of graphics an individual player prefers more than anything, and the time and care put into the narrative are going to matter a lot more than...
Published on May 11, 2010 10:52