Questions and Answers:A few of the same questions hit my ...

A few of the same questions hit my email on a regular basis and today I thought I'd address a few of them here for everyone to read.I figure that if a question is being asked by a few, it's something that may interest the many. If you would like to submit a question for a future Q&A blogpost, email me through the mouseguard.net site or Twitter or Facebook.


Pushing through can be a tricky one. It means that you are going to force yourself to do bad drawings and work that makes you perhaps madder than you are when considering 'how do I get past this bad artistic day'. It's a "darkest before the dawn" scenario. And it doesn't always work. Trying to draw the character on a new sheet of paper can help (put away the bad drawings) focusing on a new part of the drawing, or if working on a layout, change the camera angle or panel size to something drastically different and see what happens...even if you hate it, by seeing what you hate about it, you may find what you like and need to focus on for a better layout
The only surefire's for me to kick the bad art days (or at least the most reliable) include keeping in touch with other creatives (even if just to verbalize your issues with the work you are unhappy with, if not to also share jpgs of process work), the hot shower mentioned above, and staying fed & rested on a schedule.


Then you get into the debate of structured educational learning of art vs self exploration & study. Both have benefits and detriments. School gives structure, a social web of like-minded creatives to bounce ideas off of, and a forced schedule for getting work done...however, it can also be as good or flawed as the professors who have tenure and it costs a great deal of money. Self study focuses on what you want to learn, costs little, and leaves you more artistic freedom ..but can be tricky to stick with & push yourself hard enough and won't expose you to as much artistic diversity as school.
I started at a community college for two years, and then transferred to a university. At the time of the transfer, I also considered an art school, but decided I wanted to experience the college campus life and not leave all my non artistic studies behind (science, literature, etc.). The two most important classes I took were 2D design (which I've posted about before) and Printmaking (which I've posted on a few times A, B, C) The artistic education was sturdy, and certainly forced me outside of my comfort zone, but I found the lack of illustration classes at my school and the desire of professors to re-mold you into their artistic image a step backwards. So do you need a college degree for this line of work? I think the question needs to be What do you think you need to get your work ready for this line of work?.


Drawing: A 0.5mm mechanical pencil with HB lead & a kneaded eraser
Inking: Copic Multiliners (the 0.7 nib mainly) Dr. Martin's Bombay Black ink and a #1 brush for fills or brushwork
Watercolor: I have a few Sakura portable trays and an assortment of Windsor Newton tubes (especially their Payne's Grey)
Digital Coloring: Photoshop 7.0

Last week's watercolor pieces were of inanimate objects. First up is a traffic signal. Mr. Rogers had one in his house, and when I was a kid I thought it would be a cool item to have in your home...not one of those novelty ones, but a real, weathered, street-used traffic signal. Of the three pieces from last week, I painted this last asking myself "what other object that we all see every day would be interesting enough to paint" and my mind flashed to that childhood desire to own one of these.


2013 Appearances:
Heroes Con: June 7-9Albuquerque Comic Expo June 21-23San Diego Comic Con: July 17-21*more 2013 dates coming*
Published on May 21, 2013 06:00
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