Beast Fears Fire - Bunyp

Bunyp [Ignorance 3]
Impulse - To Isolate and Kill


No one is really sure if there is more than one bunyp, whether it regenerates from being destroyed or if new ones get dispatched from the mountaintops. What we do know is that there is a monster or monsters in Lahey, they can change their shape, they fear fresh water and everything else fears them and this monster or monsters are referred to as bunyp.

The bunyp serves the sandrisas. The sandrisas are, according to Lahesian legend, nearly perfect, lesser forms of the Mother-who-is-Earth, who is absolutely perfect. Perfection is static and unchanging, so the Mother-who-is-Earth does nothing in order to remain perfect. The sandrisas are her servants, made to do her perfect will without her having to sully herself with action or reaction. In theory. In practice, the sandrisas place a much higher priority on static perfection than on carrying out the will of the Mother, and so they made the bunyp and the dry prophets and who knows what in order to carry out their will. In theory. In practice the bunyp and the prophets and all the rest get very little direction and only the most terse of instructions, as rarely as possible. Bunyp are tasked to kill.

Bunyp are capable of assuming just about any form, including specific forms, down to being able to mimic the brains and minds of specific people, which gives them imperfect access to their memories, personality and abilities. In theory. In practice, these things tend not to always work exactly right - mannerisms and memories might be slightly off, mode and style of doing things might not be quite right, and psychic or magical powers are very hard to mimic. A (or the) bunyp will do what it can, what it must to isolate one person at a time from the group it's been asked (or allowed) to target. Bunyp can be quite clever, even brilliant, depending on who or what they are mimicking, but they cannot mimic patience and foresight; once active, a bunyp needs to kill, as soon as possible, regardless of what might be best for the sandrisas' overall designs. It is this that makes it possible to spot bunyp before things get really bad.

Harm 4 If bunyp gets to be alone with someone, they will assume the closest thing to a natural form, which is an amorphous, usually spheroid mass of metal blades, hooks, awls, nails, screws, and really anything metal, jagged, sharp and pointy. In this form, bunyp can move quickly, with great force and envelop opponents, flensing and flaying and grinding them horribly. They don't really seem able to concentrate on more than one opponent at a time, which makes it very important for them to get a potential victim alone.

SURPRISE! YOU'RE DEAD!
When you think there is a bunyp about, looking to get you alone, face Ignorance

On a Hit, designate one character besides your own as not-the-bunyp.
On a Hard Hit, you know who the bunyp is and can plan accordingly.
On a Miss, you found yourself alone with the bunyp. Whoops. Suffer harm as stated.

Let me see you stripped down to the bone
Bunyp are harmed by water. 500 ml is usually sufficient to send it packing and 3 or more litres in one splash will cause it to discorporate completely into powdery rust. When facing more than one person and revealed, bunyp threshold drops to 2. Also, the ice that chokes most of Lahey destroys bunyp on contact, which is probably why the rest of Crickton knows so little about this/these monster(s). If a bunyp gets killed by other means, it also discorporates into rust and sand, neither substance has proven that interesting upon study.
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Published on March 28, 2013 22:10
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