There's a great post on the entire Adobe-Apple debacle over at /dev/why!?! that not only explains the technical issues at play with Apple's closing off of the iWhatever to outside SDKs but also points out that this "makes it a license violation to include a language interpreter inside a game." (Interestingly, enough, this apparently already violates the current SDK)
I don't know contract law (thank God) but wouldn't you think that inconsistent enforcement of a legal contract would somehow...
Published on April 14, 2010 12:41