Writing the Creed: Interview with Jill Murray, Writer for Assassin’s Creed III Liberation
The protagonist of Assassin’s Creed III: Liberation, Aveline, and AC III: Liberation co-writer, Jill Murray with Writer’s Guild Award.
(Quick note: This is a reblog of the excellent interview that Greg Fisher of Attack Initiative did with Jill Murray, co-writer of Assassin’s Creed III: Liberation for the PlayStation Vita. This is notable because the writing team just received the Writer’s Guild of America Award for Outstanding Achievement in Video Game Writing.)
One of the things that I found very interesting here, is that in her interview Jill notes that she and Richard wrote AC III: Liberation in the same manner that Danika and I write: One person focused on the minutiae and dialogue, and the other handling the overall big arc of the narrative itself. As you can see here, it is a highly effective technique in constructing a TIGHT narrative:
AI: Was there a specific part of the game that you were mostly in charge of? One character, or particular parts of the plot, or what have you?
JM: Richard and I shared the game equally. More of the narrative design (negotiating the overarching story arc and that within missions, with the designers) probably fell to him, whereas I probably wound up writing more line-by-line dialogue, but it was definitely a shared collaboration.

